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D&D vs WHFRP
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<blockquote data-quote="Rel" data-source="post: 3139506" data-attributes="member: 99"><p>As with most things in most games I think this is going to vary from game to game. In the campaign we're playing right now, the entire first half of the campaign was wall to wall fighting.</p><p></p><p>We started off as gold prospectors in the wasteland who got caught in the middle of a greenskin invasion and had to fight our way to Karak Azgal. Once there we were nearly penniless and delved into the vaults beneath the city to seek our fortunes. Except for occasionally surfacing for food, buying new Healing Draughts and Good Luck Charms and selling off loot, we spent a good dozen sessions basically dungeon crawling.</p><p></p><p>And we got pretty darned good at it too. We learned a LOT about how to survive the potentially nasty combat system by holding formations, using choke points to control how many bad guys can attack us, keeping our shields at the ready and piling on the armor to soak as much incoming damage as possible. That said, many a Fate Point was spent in the depths of Karak Azgal I can tell you! But we managed to earn one back as well by defeating a BBEG who had been lurking around for a few hundred years. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f609.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=";)" title="Wink ;)" data-smilie="2"data-shortname=";)" /></p><p></p><p>We've seen a 75% turnover in the party since then but 2/3 of that has been because of voluntarily retired characters rather than PC deaths. And we are still eager to get into a fight that we think we can win.</p><p></p><p>None of that means that we don't use a lot of our other skills though. Perception is ALWAYS going to come up and there has been quite a bit of Navigation, Outdoor Survival and a whole host of Fellowship skills used in the current plot arc.</p></blockquote><p></p>
[QUOTE="Rel, post: 3139506, member: 99"] As with most things in most games I think this is going to vary from game to game. In the campaign we're playing right now, the entire first half of the campaign was wall to wall fighting. We started off as gold prospectors in the wasteland who got caught in the middle of a greenskin invasion and had to fight our way to Karak Azgal. Once there we were nearly penniless and delved into the vaults beneath the city to seek our fortunes. Except for occasionally surfacing for food, buying new Healing Draughts and Good Luck Charms and selling off loot, we spent a good dozen sessions basically dungeon crawling. And we got pretty darned good at it too. We learned a LOT about how to survive the potentially nasty combat system by holding formations, using choke points to control how many bad guys can attack us, keeping our shields at the ready and piling on the armor to soak as much incoming damage as possible. That said, many a Fate Point was spent in the depths of Karak Azgal I can tell you! But we managed to earn one back as well by defeating a BBEG who had been lurking around for a few hundred years. ;) We've seen a 75% turnover in the party since then but 2/3 of that has been because of voluntarily retired characters rather than PC deaths. And we are still eager to get into a fight that we think we can win. None of that means that we don't use a lot of our other skills though. Perception is ALWAYS going to come up and there has been quite a bit of Navigation, Outdoor Survival and a whole host of Fellowship skills used in the current plot arc. [/QUOTE]
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