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D&D vs. WoW
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<blockquote data-quote="Droogie" data-source="post: 2800526" data-attributes="member: 1298"><p>What do we like about PnP? First thing that pops into my mind is the face to face interaction, of course. Most of us crave the company of our friends, and PnP rpgs provide this. Drawback: not always easy to get 4-6 busy adults together regularly, and the amount of work involved to learn the rules and prepare adventures is more than most people are willing to do. However, if you only meet once a week for four hours, it probably sucks up less of your time than the typical MMORPG (unless you're the DM). </p><p></p><p>MMOPRG is a misnomer anyway, since I've never seen anyone actually roleplay in the ones I've played. Online games are more like a theme park, where everyone pays their admission to see the spectacles and gets in line to ride the roller coaster, play the carny games, and win the prize. At least at first. After a while it starts to feel like a slot machine. A one-armed bandit that you slouch in front of, bleary-eyed for over 20 hours a week.But at the very least, we don't need to sift through volumes of rulebooks to resolve combat, which is over in seconds rather than hours. And the game is always there..always on.....always.......always....<span style="font-size: 9px">on...............</span></p><p></p><p></p><p>We've never lost a player to CRPGs, BTW. given the choice between PNP and online , they always choose the former.</p><p></p><p>That said, there are some games I'd rather play on the computer. As a Star Wars fan, I'd rather play Jedi Academy or KOTOR rather than suffer through a turn-based saber battle with movement rules, AoOs, and dozens of force feats to keep track of. </p><p></p><p>If PnP can learn anything from the computer world, its that pnp needs continual rules refinement to facilitate ease of play, so much so that the rules can start to fade into the background, allowing DMs and players to concentrate on character and story. </p><p></p><p>Single player CRPGs are good with story and (recently) immersion, but MMORPGs can only do so much in that regard. Thats why I don't play them anymore.</p></blockquote><p></p>
[QUOTE="Droogie, post: 2800526, member: 1298"] What do we like about PnP? First thing that pops into my mind is the face to face interaction, of course. Most of us crave the company of our friends, and PnP rpgs provide this. Drawback: not always easy to get 4-6 busy adults together regularly, and the amount of work involved to learn the rules and prepare adventures is more than most people are willing to do. However, if you only meet once a week for four hours, it probably sucks up less of your time than the typical MMORPG (unless you're the DM). MMOPRG is a misnomer anyway, since I've never seen anyone actually roleplay in the ones I've played. Online games are more like a theme park, where everyone pays their admission to see the spectacles and gets in line to ride the roller coaster, play the carny games, and win the prize. At least at first. After a while it starts to feel like a slot machine. A one-armed bandit that you slouch in front of, bleary-eyed for over 20 hours a week.But at the very least, we don't need to sift through volumes of rulebooks to resolve combat, which is over in seconds rather than hours. And the game is always there..always on.....always.......always....[SIZE=1]on...............[/SIZE] We've never lost a player to CRPGs, BTW. given the choice between PNP and online , they always choose the former. That said, there are some games I'd rather play on the computer. As a Star Wars fan, I'd rather play Jedi Academy or KOTOR rather than suffer through a turn-based saber battle with movement rules, AoOs, and dozens of force feats to keep track of. If PnP can learn anything from the computer world, its that pnp needs continual rules refinement to facilitate ease of play, so much so that the rules can start to fade into the background, allowing DMs and players to concentrate on character and story. Single player CRPGs are good with story and (recently) immersion, but MMORPGs can only do so much in that regard. Thats why I don't play them anymore. [/QUOTE]
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