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D&D vs. WoW
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<blockquote data-quote="MoogleEmpMog" data-source="post: 2800656" data-attributes="member: 22882"><p>MMORPGs</p><p></p><p>Theoretically, these could teach us about such happy fun fuzzy things as a viable persistent business model, something P&P RPGs arguably lack. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f609.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=";)" title="Wink ;)" data-smilie="2"data-shortname=";)" /> They also produce some very interesting societal cooperate-vs-competition models that P&P RPGs could use to give their strict anti-competitiveness a little nuance. Other than that, I'm no great fan of them, and am far, far more concerned with their infection of:</p><p></p><p>Single-Player PC RPGs</p><p></p><p>These provide graphics and sound to back up the gameplay and effortlessly deal with complex rules. Learning to mimic the simple interface would speed up P&P gaming immensely, and probably make it more fun, but of course the process is anything but easy. Ideally, a very flexible program could be used to track combat and other statistical information while processing input from the GM and players, but that's software well beyond the present state of the game. Simplifying the rules would of course assist this process, but some of the best elements of PC RPGs come from the extreme complexity they can process. In terms of enhancing the video or audio element, I'm not certain there's much room for improvement.</p></blockquote><p></p>
[QUOTE="MoogleEmpMog, post: 2800656, member: 22882"] MMORPGs Theoretically, these could teach us about such happy fun fuzzy things as a viable persistent business model, something P&P RPGs arguably lack. ;) They also produce some very interesting societal cooperate-vs-competition models that P&P RPGs could use to give their strict anti-competitiveness a little nuance. Other than that, I'm no great fan of them, and am far, far more concerned with their infection of: Single-Player PC RPGs These provide graphics and sound to back up the gameplay and effortlessly deal with complex rules. Learning to mimic the simple interface would speed up P&P gaming immensely, and probably make it more fun, but of course the process is anything but easy. Ideally, a very flexible program could be used to track combat and other statistical information while processing input from the GM and players, but that's software well beyond the present state of the game. Simplifying the rules would of course assist this process, but some of the best elements of PC RPGs come from the extreme complexity they can process. In terms of enhancing the video or audio element, I'm not certain there's much room for improvement. [/QUOTE]
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