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D&D vs. WoW
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<blockquote data-quote="Ibram" data-source="post: 2801253" data-attributes="member: 17640"><p>I've never seen MMORPGs and PnP games as being in conflict. they are two seperate activities that I enjoy (like playing tabletop wargames).</p><p></p><p>What do MMORPGs have that PnP games dont? well the look and sound is probably the biggest part. so is being able to play whenever you like (not just whenever your buds show up... though the WoW end-game is very group dependent). What they lack is true interactivity with the game world... take tonight for example: I was in a group that killed Rend, an evil orc who claimed to be the real warcheif (part of an interesting quest chain) big bit right? well it would be if that wasnt the 8th time I've been in a group that killed him (curse you Brilliant Chromatic Carapace....). That sort of thing never happens in a PnP game, there is no "farming" for loot or gold and when you kill a bad guy he tends to stay dead (not respawn an hour later).</p><p></p><p>PnP games will ALWAYS have a flexability that programed games lack, as well as an intimacy with the plot that can never be present in an MMORPG.</p></blockquote><p></p>
[QUOTE="Ibram, post: 2801253, member: 17640"] I've never seen MMORPGs and PnP games as being in conflict. they are two seperate activities that I enjoy (like playing tabletop wargames). What do MMORPGs have that PnP games dont? well the look and sound is probably the biggest part. so is being able to play whenever you like (not just whenever your buds show up... though the WoW end-game is very group dependent). What they lack is true interactivity with the game world... take tonight for example: I was in a group that killed Rend, an evil orc who claimed to be the real warcheif (part of an interesting quest chain) big bit right? well it would be if that wasnt the 8th time I've been in a group that killed him (curse you Brilliant Chromatic Carapace....). That sort of thing never happens in a PnP game, there is no "farming" for loot or gold and when you kill a bad guy he tends to stay dead (not respawn an hour later). PnP games will ALWAYS have a flexability that programed games lack, as well as an intimacy with the plot that can never be present in an MMORPG. [/QUOTE]
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