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D&D vs. WoW
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<blockquote data-quote="The Goblin King" data-source="post: 2802924" data-attributes="member: 10970"><p>I'd also have to say that the most lacking thing in online RPGs is in fact role-playing. Even on so-called RP servers there is very little going on. Why? Because WoW is essentially a big arcade game. You put in your quarters and try to get the high score. The entire world is static (for good reasons) so it doesn't matter how many times we foil Nefarions evil plans because he will be always back in 5 days.</p><p></p><p>The two games are similar in some ways. While at lower levels you can just log in and play whenever, guild raids are scheduled a week in advance. They last between 2-6 hours a session depending on which dungeon it is. Extra points are given to those who are on location and on time <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /> There is prep work to be done as well. I usually spend 2-3 hours a week gathering herbs to make potions. Warlocks have to farm soulshards, warriors need gold to pay for armor repairs, hunters need thorium arrows, ect. $15 a month might seem like a lot but when I add up all the books I've bought (then bought again for 3.5) I've spent more then that.</p><p></p><p>I don't think online and tabletop rpgs will ever be reconciled until someone creates a holodeck. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p></blockquote><p></p>
[QUOTE="The Goblin King, post: 2802924, member: 10970"] I'd also have to say that the most lacking thing in online RPGs is in fact role-playing. Even on so-called RP servers there is very little going on. Why? Because WoW is essentially a big arcade game. You put in your quarters and try to get the high score. The entire world is static (for good reasons) so it doesn't matter how many times we foil Nefarions evil plans because he will be always back in 5 days. The two games are similar in some ways. While at lower levels you can just log in and play whenever, guild raids are scheduled a week in advance. They last between 2-6 hours a session depending on which dungeon it is. Extra points are given to those who are on location and on time :) There is prep work to be done as well. I usually spend 2-3 hours a week gathering herbs to make potions. Warlocks have to farm soulshards, warriors need gold to pay for armor repairs, hunters need thorium arrows, ect. $15 a month might seem like a lot but when I add up all the books I've bought (then bought again for 3.5) I've spent more then that. I don't think online and tabletop rpgs will ever be reconciled until someone creates a holodeck. :) [/QUOTE]
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