Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
*Dungeons & Dragons
D&D VTT: Nerd Immersion talks about his recent playtest.
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="darjr" data-source="post: 9119737" data-attributes="member: 52905"><p>the interesting bits to me are</p><p>1. this is the same version that they had at the first summit.</p><p>2. he telegraphs that their NDA's have changed. Which is very interesting to me. I wonder in what way?</p><p>3. his five year old PC handled it fine after he turned off the horizon blurring.</p><p>4. no audio or video of the players.</p><p>5. no way to bring in new assets except for a 2d map, which he didn't try.</p><p>6. there was a way to link a dndbeyond character to a miniature.</p><p>7. movement of miniatures, and presumably much of any thing else, wasn't constrained by stats.</p><p>8. some cool animations attached to some miniatures, but not others, this is still alpha after all.</p><p>9. players could draw on the map and control miniatures and terrain and spawn in miniatures.</p><p>10. the animations and art that was there was nice.</p><p>11. the idea occurred to him that you could use this for any rules set.</p><p></p><p>It was a long rambling video and he looked like he was doing this rather late.</p><p></p><p>Oh and he kept stressing that it was alpha. so expect weirdisms. It seemed like there were some rough edges around the user interface, like he had to move a miniature, then toggle the dash as an action, then move it again. which didn't make sense based on his earlier comments about free form movement? But maybe that was part of the clunky ness of it all.</p></blockquote><p></p>
[QUOTE="darjr, post: 9119737, member: 52905"] the interesting bits to me are 1. this is the same version that they had at the first summit. 2. he telegraphs that their NDA's have changed. Which is very interesting to me. I wonder in what way? 3. his five year old PC handled it fine after he turned off the horizon blurring. 4. no audio or video of the players. 5. no way to bring in new assets except for a 2d map, which he didn't try. 6. there was a way to link a dndbeyond character to a miniature. 7. movement of miniatures, and presumably much of any thing else, wasn't constrained by stats. 8. some cool animations attached to some miniatures, but not others, this is still alpha after all. 9. players could draw on the map and control miniatures and terrain and spawn in miniatures. 10. the animations and art that was there was nice. 11. the idea occurred to him that you could use this for any rules set. It was a long rambling video and he looked like he was doing this rather late. Oh and he kept stressing that it was alpha. so expect weirdisms. It seemed like there were some rough edges around the user interface, like he had to move a miniature, then toggle the dash as an action, then move it again. which didn't make sense based on his earlier comments about free form movement? But maybe that was part of the clunky ness of it all. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Dungeons & Dragons
D&D VTT: Nerd Immersion talks about his recent playtest.
Top