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<blockquote data-quote="Fieari" data-source="post: 1432504" data-attributes="member: 16221"><p>I'm starting to draw up cities now, since we're getting closer. Thought I'd start with the Evil capital city, Vulth Moriah (etymology: Vutha means "black" according to the Draconomicon, but Vulth sounds more ominous to my ears. Moriah is from the bible and means "Bitterness of the Lord")</p><p></p><p>Vulth Moriah</p><p></p><p>Living Population: 67 (slaves)</p><p>Undead Population: 667</p><p>Ghostly Population: 6,667</p><p>Demonic Population: (Dalamar's Army)</p><p>Buildings Could Support a Population of: 30,000</p><p></p><p>City Alignment: Chaotic Evil-- <em>"The residents of a community with a chaotic evil power center live in abject fear because of the unpredictable and horrific situations continually placed upon them."</em></p><p></p><p>Vulth Moriah is primarily the home to the Great Lich King, who sleeps now and will likely continue sleeping for centuries more. He has voluntarily given command of his territory to others that they may terrorize in his stead... when he wakes, he will reward those who have served him well, and utterly destroy those servants who have not pleased him. He watches from his dreams. The Lich's Phylactery is not hidden in the city... it's location is a mystery.</p><p></p><p>The city itself is contructed from iron rich stone, which would make the stones dark in color even if they weren't covered in a layer of soot at least an inch thick. The living population consists of slaves who might very well believe they are free. They are enchanted to tend the black fires of the Lich, which produce enough smoke to cover the moor in perpetual shadow. It doesn't rain on the moors... it muds. This makes crops grow sickly... not that the people have much choice in the matter. No one who lives on the moor is allowed to leave the moor, on pain of death. No one who lives on the moor is allowed to beg mercy from any good extraplanar being. No one who lives on the moor is allowed hope.</p><p></p><p>The city is more populated by the dead than the living. Zombies of all manner of species shamble the streets as the Lich's bodyguard. But more than that, the tortured spirits of the former occupants of this once beautiful city are bound here as well, and they too act as guards, though they are less willing than the undead.</p><p></p><p>Vulth Moriah is headquarters for the Lich's Wicked enforcers. Only they may enter the city and leave it again.</p><p></p><p>Archetecture in the city is truely breathtaking, with grandious spires and wonderful arches and monuments and statues and gargoyles everywhere. The original builders of this city had an eye for beauty and art... however, much that was truely wonderful has half broken down, and everything else is cracking and filthy.</p><p></p><p>A wicked city indeed.</p></blockquote><p></p>
[QUOTE="Fieari, post: 1432504, member: 16221"] I'm starting to draw up cities now, since we're getting closer. Thought I'd start with the Evil capital city, Vulth Moriah (etymology: Vutha means "black" according to the Draconomicon, but Vulth sounds more ominous to my ears. Moriah is from the bible and means "Bitterness of the Lord") Vulth Moriah Living Population: 67 (slaves) Undead Population: 667 Ghostly Population: 6,667 Demonic Population: (Dalamar's Army) Buildings Could Support a Population of: 30,000 City Alignment: Chaotic Evil-- [i]"The residents of a community with a chaotic evil power center live in abject fear because of the unpredictable and horrific situations continually placed upon them."[/i] Vulth Moriah is primarily the home to the Great Lich King, who sleeps now and will likely continue sleeping for centuries more. He has voluntarily given command of his territory to others that they may terrorize in his stead... when he wakes, he will reward those who have served him well, and utterly destroy those servants who have not pleased him. He watches from his dreams. The Lich's Phylactery is not hidden in the city... it's location is a mystery. The city itself is contructed from iron rich stone, which would make the stones dark in color even if they weren't covered in a layer of soot at least an inch thick. The living population consists of slaves who might very well believe they are free. They are enchanted to tend the black fires of the Lich, which produce enough smoke to cover the moor in perpetual shadow. It doesn't rain on the moors... it muds. This makes crops grow sickly... not that the people have much choice in the matter. No one who lives on the moor is allowed to leave the moor, on pain of death. No one who lives on the moor is allowed to beg mercy from any good extraplanar being. No one who lives on the moor is allowed hope. The city is more populated by the dead than the living. Zombies of all manner of species shamble the streets as the Lich's bodyguard. But more than that, the tortured spirits of the former occupants of this once beautiful city are bound here as well, and they too act as guards, though they are less willing than the undead. Vulth Moriah is headquarters for the Lich's Wicked enforcers. Only they may enter the city and leave it again. Archetecture in the city is truely breathtaking, with grandious spires and wonderful arches and monuments and statues and gargoyles everywhere. The original builders of this city had an eye for beauty and art... however, much that was truely wonderful has half broken down, and everything else is cracking and filthy. A wicked city indeed. [/QUOTE]
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