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<blockquote data-quote="Fieari" data-source="post: 1434402" data-attributes="member: 16221"><p>I may have to make some of it up... neither the Draconomicon nor the Monster Manual nor the SRD makes any kinds of allowances for players playing dragons older than Juvenile, and in some cases... reds, specifically, no allowances are made beyond Young. Since you're STARTING at Young... well... you can see the dillema.</p><p></p><p>Additionally, the rules for advancement are TERRIBLY complicated, requiring a combination of PC classes and "Dragon Levels" to account for HD increases.</p><p></p><p>Not going to bother with any of that. You'll gain experience which can be used to cast spells requiring experience, or to gain levels in Dragon Prestige classes or PC classes. You'll gain an age category when sufficient time has passed. Err... to get your current age, roll 1d10+15, since Young dragons are between 16 and 25 years old (convenient, no?).<a href="http://www.enworld.org/forums/showthread.php?t=79426&page=1&pp=25" target="_blank">This thread</a>'ll tell you how to roll dice on the board...</p><p></p><p>Dragon Prestiege Classes you'll qualify for (or eventually qualify for): </p><p>Vague descriptions only now, if you pick one, I'll detail it for you.</p><p></p><p><strong>Bloodscaled Fury</strong></p><p>Requirements: Any Chaotic Dragon, BAB+22, 14 Ranks in Intimidate, Feats: Power Attack, Shock Wave, Windstorm. Must have Rage ability (from the Barbarian class, most likely)</p><p>Overview: A barbarian dragon custom tailored to the dragon... frightful presence bonuses, damage reduction, ability to make others rage, extra claw damage, and extra speed.</p><p></p><p><strong>Disciple of Ashardalon</strong></p><p>Requirements: Any Evil Dragon, BAB+18, Knowledge(Religion) 18, Knowledge(The Planes) 18, Feats: Iron Will, Quicken Spell-like Ability, Special: Intiation (which the Lich King can provide)</p><p>Overview: Bonds a demons to your heart, gains lots of resistances, some spell-like abilities, more skills, better ability scores, poison immunity, armor bonus, and eventually, the half-fiend template.</p><p></p><p><strong>Dragon Ascendant</strong></p><p>Requirements: BAB+30, A hoard of 100,000gp or more that must be consumed, Feats: Draconic Knowledge, Fast Healing, Great Fortitude, Improved Speed, Iron Will, Lightning Reflexes</p><p>Overview: You eventually become a god. Frightful presence replaced by Awesome Aura, more hp, transmutation immunity, more damage reduction, energy drain protection, more armor, mental immunity, more spell resistance, and finally quasi-deity status and immortality.</p><p></p><p><strong>Elemental Master</strong></p><p>Requirements: BAB+20, three metabreath feats, arcane spellcasting ability, elemental breath weapon, elemental attunement.</p><p>Overview: Extra breath weapon type, ability to turn or destroy opposite elemental creatures as if you were a cleric and they undead, energy substitution, summon elemental, breath weapon enhancements, energy burst, energy storm, and eventually becomes an elemental.</p><p></p><p>All other prestige classes violate your alignment, so you can't ever have them.</p><p></p><p>The Good country has some of its larger cities built right up next to the Lowly Peaks...</p><p></p><p>You're welcome to <em>try</em>... *evil grin*</p><p></p><p>Small creatures, like snakes and lizards and insects and vultures... anything that lives there has a very special way of collecting water for itself. Watch a nature documentary sometime on desert creatures... fascinating stuff. In this world, some of the little creatures may even be able to cast "Create Water" for themselves... who knows? At any rate, they're all quite rare, and EXTREMELY hard to find, esspecially amongst the grass.</p><p></p><p>Not well at all. Towns and cities and such have a civil patrol... "Town guards"... but they're terrible at fighting and are used to dealing with, well... civil matters. Think policemen. You don't often ask policemen to fight in wars, and few would want to. Towns have walls though, and some players might have spent some gold on static defenses that even commoners could trigger in a hitch... maybe?</p><p></p><p>Forbiddance works well... heck, I'll even make forbiddance cheaper. Half price in all respects... want to make a forbiddance magical object? XP requirement halved. Buy one? Half price. Same level to cast though.</p><p></p><p>None of the rules I have seen allow for this. Other dragons can burrow, but not the red. Red lairs also are described as being crude when compared to some other dragons (especially metallics)... the picture looks like a natural cave... the most work that's been done is MAYBE to connect two cave systems together by a shaft... and that shaft may have either already been there, or formed through use of destructive magics.</p><p></p><p>If anyone has any information to the contrary, let me know... other wise, it doesn't seem like you have this ability.</p><p></p><p>There are nuetral countries to the west... seek them out and make use of your diplomacy skill.</p><p></p><p>In the evil territories, it seems that such things aren't encouraged... anyone with power is either joined to the Lich King's forces (included in an army) or killed. In the Good territories, there may be magical services, but would they want to deal with you? Again... there's also the nuetral territories to the west. Seek them out, find out what it's like over there.</p><p></p><p>Small villages aren't likely to produce much except dead bodies and reputation. Cities likely have more spoils. Try taking some and see what you get.</p><p></p><p>True... but some information will have to be obtained in game.</p></blockquote><p></p>
[QUOTE="Fieari, post: 1434402, member: 16221"] I may have to make some of it up... neither the Draconomicon nor the Monster Manual nor the SRD makes any kinds of allowances for players playing dragons older than Juvenile, and in some cases... reds, specifically, no allowances are made beyond Young. Since you're STARTING at Young... well... you can see the dillema. Additionally, the rules for advancement are TERRIBLY complicated, requiring a combination of PC classes and "Dragon Levels" to account for HD increases. Not going to bother with any of that. You'll gain experience which can be used to cast spells requiring experience, or to gain levels in Dragon Prestige classes or PC classes. You'll gain an age category when sufficient time has passed. Err... to get your current age, roll 1d10+15, since Young dragons are between 16 and 25 years old (convenient, no?).[url=http://www.enworld.org/forums/showthread.php?t=79426&page=1&pp=25]This thread[/url]'ll tell you how to roll dice on the board... Dragon Prestiege Classes you'll qualify for (or eventually qualify for): Vague descriptions only now, if you pick one, I'll detail it for you. [b]Bloodscaled Fury[/b] Requirements: Any Chaotic Dragon, BAB+22, 14 Ranks in Intimidate, Feats: Power Attack, Shock Wave, Windstorm. Must have Rage ability (from the Barbarian class, most likely) Overview: A barbarian dragon custom tailored to the dragon... frightful presence bonuses, damage reduction, ability to make others rage, extra claw damage, and extra speed. [b]Disciple of Ashardalon[/b] Requirements: Any Evil Dragon, BAB+18, Knowledge(Religion) 18, Knowledge(The Planes) 18, Feats: Iron Will, Quicken Spell-like Ability, Special: Intiation (which the Lich King can provide) Overview: Bonds a demons to your heart, gains lots of resistances, some spell-like abilities, more skills, better ability scores, poison immunity, armor bonus, and eventually, the half-fiend template. [b]Dragon Ascendant[/b] Requirements: BAB+30, A hoard of 100,000gp or more that must be consumed, Feats: Draconic Knowledge, Fast Healing, Great Fortitude, Improved Speed, Iron Will, Lightning Reflexes Overview: You eventually become a god. Frightful presence replaced by Awesome Aura, more hp, transmutation immunity, more damage reduction, energy drain protection, more armor, mental immunity, more spell resistance, and finally quasi-deity status and immortality. [b]Elemental Master[/b] Requirements: BAB+20, three metabreath feats, arcane spellcasting ability, elemental breath weapon, elemental attunement. Overview: Extra breath weapon type, ability to turn or destroy opposite elemental creatures as if you were a cleric and they undead, energy substitution, summon elemental, breath weapon enhancements, energy burst, energy storm, and eventually becomes an elemental. All other prestige classes violate your alignment, so you can't ever have them. The Good country has some of its larger cities built right up next to the Lowly Peaks... You're welcome to [i]try[/i]... *evil grin* Small creatures, like snakes and lizards and insects and vultures... anything that lives there has a very special way of collecting water for itself. Watch a nature documentary sometime on desert creatures... fascinating stuff. In this world, some of the little creatures may even be able to cast "Create Water" for themselves... who knows? At any rate, they're all quite rare, and EXTREMELY hard to find, esspecially amongst the grass. Not well at all. Towns and cities and such have a civil patrol... "Town guards"... but they're terrible at fighting and are used to dealing with, well... civil matters. Think policemen. You don't often ask policemen to fight in wars, and few would want to. Towns have walls though, and some players might have spent some gold on static defenses that even commoners could trigger in a hitch... maybe? Forbiddance works well... heck, I'll even make forbiddance cheaper. Half price in all respects... want to make a forbiddance magical object? XP requirement halved. Buy one? Half price. Same level to cast though. None of the rules I have seen allow for this. Other dragons can burrow, but not the red. Red lairs also are described as being crude when compared to some other dragons (especially metallics)... the picture looks like a natural cave... the most work that's been done is MAYBE to connect two cave systems together by a shaft... and that shaft may have either already been there, or formed through use of destructive magics. If anyone has any information to the contrary, let me know... other wise, it doesn't seem like you have this ability. There are nuetral countries to the west... seek them out and make use of your diplomacy skill. In the evil territories, it seems that such things aren't encouraged... anyone with power is either joined to the Lich King's forces (included in an army) or killed. In the Good territories, there may be magical services, but would they want to deal with you? Again... there's also the nuetral territories to the west. Seek them out, find out what it's like over there. Small villages aren't likely to produce much except dead bodies and reputation. Cities likely have more spoils. Try taking some and see what you get. True... but some information will have to be obtained in game. [/QUOTE]
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