Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
NOW LIVE! Today's the day you meet your new best friend. You don’t have to leave Wolfy behind... In 'Pets & Sidekicks' your companions level up with you!
Community
General Tabletop Discussion
*TTRPGs General
D&D Wargaming *ARMIES OF EVIL*
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Dalamar" data-source="post: 1439072" data-attributes="member: 358"><p>Again, here is my draft for a leader, is he acceptable <strong>Fieari</strong>? I made some changes from the last draft.</p><p></p><p><span style="font-size: 12px">Master Ghalarasser the Terrible, Leader of the Lich King's demonic armies</span></p><p>Medium Outsider (Chaotic, Evil, Extraplanar, Tanar'ri) (+1.9 CR)</p><p><strong>Hit Dice:</strong> 10d8+32 (+7.0 CR)</p><p><strong>Initiative:</strong> +3</p><p><strong>Speed:</strong> 30ft (6 squares) (+0 CR)</p><p><strong>Armor Class:</strong> 21 (+3 Dex, +4 Armor, +2 Natural Armor, +2 Enhancement bonus to Natural Armor), <em>Flat-footed</em> 18, <em>Touch</em> 17 (+0.2 CR)</p><p><strong>Base Attack/Grapple:</strong> +10/+5 /+15</p><p><strong>Attack:</strong> +1 Adamantine Greatsword +17 melee (2d6+8, 19-20/x2)</p><p><strong>Full Attack:</strong> +1 Adamantine Greatsword +17/+12 melee (2d6+8, 19-20/x2) (+1.05 CR)</p><p><strong>Special Attacks:</strong> Frightful Presence, Spells, Spell-like Abilities (+3.955CR)</p><p><strong>Special Qualities:</strong> Damage Reduction 5/Cold Iron and Good, Darkvision 60ft, Fast Healing 5, Immunity to Electricity, Immunity to Poison, Resistance to Acid 10, Cold 10, Fire 10, Telepathy, (+1.625 CR +subtype cost)</p><p><strong>Saves:</strong> Fort +11, Ref +10, Will +10</p><p><strong>Abilities:</strong> Str 16(20), Dex 17, Con 14(18), Int 13, Wis 16, Cha 17 (+3 CR)</p><p><strong>Skills:</strong> Climb(c) +16, Concentration(c) +15, Diplomacy(c) +16, Hide +3, Intimidate(c) +16, Jump(c) +16, Knowledge (History)(c) +14, Knowledge (the Planes)(c) +14, Listen +3, Move Silently +3, Sense Motive(c) +16, Spot(c) +16</p><p><strong>Feats:</strong> Power Attack, Cleave, Improved Bullrush, Weapon Focus (Greatsword)</p><p><strong>Alignment:</strong> Chaotic Evil</p><p><strong>Challenge Rating:</strong> Total 18.73, Golden Rule 16.365, Silver Rule 13</p><p></p><p><strong>Evil and Chaotic subtypes:</strong> Ghalarasser's natural weapons, as well as any weapon he attacks with, are treated as Evil and Chaotic for the purposes of penetrating Damage Reduction</p><p><strong>Frightful Presence:</strong> When Master Ghalarasser performs a dramatic action (such as charging, attacking, or snarling), creatures withing 30ft who can see him, and have 8 HD or less, must make a Will save DC 18 or become shaken for 5d6 rounds. The save DC is Charisma-based.</p><p><strong>Spells:</strong> Ghalarasser casts spells as a 5th-level cleric, and has the domains Evil and Destruction</p><p><strong>Spell-like Abilities:</strong> At Will - Greater Command (DC 18), Greater Teleport, Dispel Good, Divine Favor, Magic Circle Against Good (DC 16), Mass Inflict Moderate Wounds (DC 19). Caster level 13, DCs Cha-based.</p><p></p><p>Equipment, 45,350 gp (7,683 level equipment (+ 1.537 CR))</p><p>Amulet of Natural Armor +2 (8,000 gp), +1 Adamantine Greatsword (5,350 gp), Belt of Giant Strength +4 (16,000 gp), Bracers of Armor +4 (16,000 gp)</p><p></p><p>Changes: SLAs changed, lost Unholy Aura</p></blockquote><p></p>
[QUOTE="Dalamar, post: 1439072, member: 358"] Again, here is my draft for a leader, is he acceptable [b]Fieari[/b]? I made some changes from the last draft. [size=3]Master Ghalarasser the Terrible, Leader of the Lich King's demonic armies[/size] Medium Outsider (Chaotic, Evil, Extraplanar, Tanar'ri) (+1.9 CR) [b]Hit Dice:[/b] 10d8+32 (+7.0 CR) [b]Initiative:[/b] +3 [b]Speed:[/b] 30ft (6 squares) (+0 CR) [b]Armor Class:[/b] 21 (+3 Dex, +4 Armor, +2 Natural Armor, +2 Enhancement bonus to Natural Armor), [i]Flat-footed[/i] 18, [i]Touch[/i] 17 (+0.2 CR) [b]Base Attack/Grapple:[/b] +10/+5 /+15 [b]Attack:[/b] +1 Adamantine Greatsword +17 melee (2d6+8, 19-20/x2) [b]Full Attack:[/b] +1 Adamantine Greatsword +17/+12 melee (2d6+8, 19-20/x2) (+1.05 CR) [b]Special Attacks:[/b] Frightful Presence, Spells, Spell-like Abilities (+3.955CR) [b]Special Qualities:[/b] Damage Reduction 5/Cold Iron and Good, Darkvision 60ft, Fast Healing 5, Immunity to Electricity, Immunity to Poison, Resistance to Acid 10, Cold 10, Fire 10, Telepathy, (+1.625 CR +subtype cost) [b]Saves:[/b] Fort +11, Ref +10, Will +10 [b]Abilities:[/b] Str 16(20), Dex 17, Con 14(18), Int 13, Wis 16, Cha 17 (+3 CR) [b]Skills:[/b] Climb(c) +16, Concentration(c) +15, Diplomacy(c) +16, Hide +3, Intimidate(c) +16, Jump(c) +16, Knowledge (History)(c) +14, Knowledge (the Planes)(c) +14, Listen +3, Move Silently +3, Sense Motive(c) +16, Spot(c) +16 [b]Feats:[/b] Power Attack, Cleave, Improved Bullrush, Weapon Focus (Greatsword) [b]Alignment:[/b] Chaotic Evil [b]Challenge Rating:[/b] Total 18.73, Golden Rule 16.365, Silver Rule 13 [b]Evil and Chaotic subtypes:[/b] Ghalarasser's natural weapons, as well as any weapon he attacks with, are treated as Evil and Chaotic for the purposes of penetrating Damage Reduction [b]Frightful Presence:[/b] When Master Ghalarasser performs a dramatic action (such as charging, attacking, or snarling), creatures withing 30ft who can see him, and have 8 HD or less, must make a Will save DC 18 or become shaken for 5d6 rounds. The save DC is Charisma-based. [b]Spells:[/b] Ghalarasser casts spells as a 5th-level cleric, and has the domains Evil and Destruction [b]Spell-like Abilities:[/b] At Will - Greater Command (DC 18), Greater Teleport, Dispel Good, Divine Favor, Magic Circle Against Good (DC 16), Mass Inflict Moderate Wounds (DC 19). Caster level 13, DCs Cha-based. Equipment, 45,350 gp (7,683 level equipment (+ 1.537 CR)) Amulet of Natural Armor +2 (8,000 gp), +1 Adamantine Greatsword (5,350 gp), Belt of Giant Strength +4 (16,000 gp), Bracers of Armor +4 (16,000 gp) Changes: SLAs changed, lost Unholy Aura [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*TTRPGs General
D&D Wargaming *ARMIES OF EVIL*
Top