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<blockquote data-quote="The Goblin King" data-source="post: 1440817" data-attributes="member: 10970"><p>It is now ON. On with a vengence. I am throwing out my old army and starting over with a new one. I am not going to need much in the way of equipment so most of my horde will be going to building the <strong>Fortress of Devil Doom Evil</strong>. I made a sketch at work but I havn't done the numbers yet.</p><p></p><p>The Fortress will be completely underground with only one way in or out from the surface. Invaders will first have to decend a winding staircase. The steps have irregular heights so that unless you were watching carefully where you were going there is a chance you would fall. After that there would be a large cavern. The sand floor would make a bowl shaped depression. The cavern is filled with a permanent Solid Fog spell. I don't have the CR for it but I was thinking it would be a good place to put creatures with Tremorsense (like a Bulette). Once they pass the gate there is a corridor that turns right. I will try and put as much of the approach under an Unhallow and D. Anchor as possible to keep anyone from using spells to skip the obstacles. At the end of the hall is two permanent Symbols of Death. One set to go off at sight and one set to go off when someone passes through the next gate. Each gate has slits for archers and murder holes to pour hot stuff in. The idea being that whoever is defending the fortress can make a fighting retreat. Beyond that gate the corridor turns left and there is another room. This one had a trap set with M. Disjunction to go off. After this gate there is another room and gate (is there a pattern here?). The floor of this room is filled with lava or acid or something nasty. The Unhallow here is keyed to Dispel Magic in the middle of the room in case anyone tries to fly over it. Once the invader have run the guantlet they stand before the fortress proper. It is built into another large cavern. The cave and fortress is under a Forbiddence spell. The fortress is carved into the walls of the cavern. I imagine it looks like those indian cliff dwellings. The only way to get up is with rope ladders. There are tons of places for missile fire and more room for a fighting retreat. The door to the Keep is at the top of the cliff. The keep is under a Forbiddence and a Mages Private Sanctum spell. This is where we can make plans without being scried or suprised by mages. It will also serve as a last stand for the armies of evil (while we escape into the Underdark that is).</p><p></p><p>While I work on this does anyone have any devious plans or traps to add to the Fortress? Its time for us to start acting like the Bad Guys we are.</p><p></p><p>Lastly: to everyone who is still making an army. Buy a permanent Mind Blank for your leader!</p></blockquote><p></p>
[QUOTE="The Goblin King, post: 1440817, member: 10970"] It is now ON. On with a vengence. I am throwing out my old army and starting over with a new one. I am not going to need much in the way of equipment so most of my horde will be going to building the [B]Fortress of Devil Doom Evil[/B]. I made a sketch at work but I havn't done the numbers yet. The Fortress will be completely underground with only one way in or out from the surface. Invaders will first have to decend a winding staircase. The steps have irregular heights so that unless you were watching carefully where you were going there is a chance you would fall. After that there would be a large cavern. The sand floor would make a bowl shaped depression. The cavern is filled with a permanent Solid Fog spell. I don't have the CR for it but I was thinking it would be a good place to put creatures with Tremorsense (like a Bulette). Once they pass the gate there is a corridor that turns right. I will try and put as much of the approach under an Unhallow and D. Anchor as possible to keep anyone from using spells to skip the obstacles. At the end of the hall is two permanent Symbols of Death. One set to go off at sight and one set to go off when someone passes through the next gate. Each gate has slits for archers and murder holes to pour hot stuff in. The idea being that whoever is defending the fortress can make a fighting retreat. Beyond that gate the corridor turns left and there is another room. This one had a trap set with M. Disjunction to go off. After this gate there is another room and gate (is there a pattern here?). The floor of this room is filled with lava or acid or something nasty. The Unhallow here is keyed to Dispel Magic in the middle of the room in case anyone tries to fly over it. Once the invader have run the guantlet they stand before the fortress proper. It is built into another large cavern. The cave and fortress is under a Forbiddence spell. The fortress is carved into the walls of the cavern. I imagine it looks like those indian cliff dwellings. The only way to get up is with rope ladders. There are tons of places for missile fire and more room for a fighting retreat. The door to the Keep is at the top of the cliff. The keep is under a Forbiddence and a Mages Private Sanctum spell. This is where we can make plans without being scried or suprised by mages. It will also serve as a last stand for the armies of evil (while we escape into the Underdark that is). While I work on this does anyone have any devious plans or traps to add to the Fortress? Its time for us to start acting like the Bad Guys we are. Lastly: to everyone who is still making an army. Buy a permanent Mind Blank for your leader! [/QUOTE]
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