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<blockquote data-quote="Drakknyte32" data-source="post: 1442249" data-attributes="member: 16580"><p>DeathCaller</p><p>Large Undead (Fire)(Incorporeal)</p><p>HD: 13d12 (78hp)</p><p>Init: +0</p><p>Spd: Fly 150' (Perfect)</p><p>AC: 12 (-1 Size, +3 Deflection,), Touch 12, Flat-footed 12, Ethereal 24</p><p>BAB/G: +13/+24 Can only attack ethereal creatures</p><p>Atk: Bite +13 touch, Energy Drain or Withering</p><p>2 Claws +11 touch, see above</p><p>2 Wings +11 touch, see above</p><p>Tail Slap +11 touch, see above</p><p>SA: Breath Weapon(Fire/6d10/21)(Ability drain/3/19)(SU), Manifestation(SU), Energy drain(SU), Withering(SU)</p><p>SQ: Fire Subtype, Undead Subtype, Rejuvination, Turn Resistance+4</p><p>Saves: Fort +10, Ref +8, Will +11</p><p>Stats: Str 25, Dex 14, Con -, Int 12, Wis 13, Cha 16</p><p></p><p>Skills: Jump +30, Spot+22, Listen+22, Search+22, Escape Artist+13 Diplomacy+14, Intimidate+14, Survival+14, Hide+17, Knowledge(Arcana)+8</p><p></p><p>Feats: Abilty Focus(Breath Weapon), Multiattack, Great Fortitude, Iron Will, Recover Breath</p><p></p><p>Spells per day: 5/4</p><p></p><p>Spells Known: O= Detect Magic, Read Magic, Arcane Mark, Prestidigitation</p><p>1st= Shield, Identify</p><p></p><p>Energy Drain bestows 2 negative levels a touch</p><p>Withering bestows 1d4str and 1d4con damage a touch (Fortitude negates)</p><p></p><p>In one swift stroke the armies of good brought the forces of the fireking down. Even the mighty dragon himself fell to the wizards. But he did not stay down. The FireKing was raised again as a ghost. Now he exists only to exact vengance on the forces of good.</p><p></p><p>Movement speeds.</p><p>150' a round, 300' with double movement.</p><p>3,000' a minute</p><p>40 miles an hour</p><p>960 miles a day (No need to rest, doesn't get worn out. Two very nice advantages to being undead <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /> )</p></blockquote><p></p>
[QUOTE="Drakknyte32, post: 1442249, member: 16580"] DeathCaller Large Undead (Fire)(Incorporeal) HD: 13d12 (78hp) Init: +0 Spd: Fly 150' (Perfect) AC: 12 (-1 Size, +3 Deflection,), Touch 12, Flat-footed 12, Ethereal 24 BAB/G: +13/+24 Can only attack ethereal creatures Atk: Bite +13 touch, Energy Drain or Withering 2 Claws +11 touch, see above 2 Wings +11 touch, see above Tail Slap +11 touch, see above SA: Breath Weapon(Fire/6d10/21)(Ability drain/3/19)(SU), Manifestation(SU), Energy drain(SU), Withering(SU) SQ: Fire Subtype, Undead Subtype, Rejuvination, Turn Resistance+4 Saves: Fort +10, Ref +8, Will +11 Stats: Str 25, Dex 14, Con -, Int 12, Wis 13, Cha 16 Skills: Jump +30, Spot+22, Listen+22, Search+22, Escape Artist+13 Diplomacy+14, Intimidate+14, Survival+14, Hide+17, Knowledge(Arcana)+8 Feats: Abilty Focus(Breath Weapon), Multiattack, Great Fortitude, Iron Will, Recover Breath Spells per day: 5/4 Spells Known: O= Detect Magic, Read Magic, Arcane Mark, Prestidigitation 1st= Shield, Identify Energy Drain bestows 2 negative levels a touch Withering bestows 1d4str and 1d4con damage a touch (Fortitude negates) In one swift stroke the armies of good brought the forces of the fireking down. Even the mighty dragon himself fell to the wizards. But he did not stay down. The FireKing was raised again as a ghost. Now he exists only to exact vengance on the forces of good. Movement speeds. 150' a round, 300' with double movement. 3,000' a minute 40 miles an hour 960 miles a day (No need to rest, doesn't get worn out. Two very nice advantages to being undead :) ) [/QUOTE]
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