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<blockquote data-quote="Serpenteye" data-source="post: 1449355" data-attributes="member: 1492"><p>Shadowlord, CR 15.</p><p></p><p>HD: 10 Outsider, 2 Blackguard; 12d10+24 (96hp)</p><p></p><p>Str: 11/0(11)</p><p>Dex:12/+1(12)</p><p>Con:14/+2(12+2)</p><p>Int: 22/+6(14+8)</p><p>Wis:14/+2(10+4)</p><p>Cha:36/+13(14+16+6)</p><p></p><p>Init: +5</p><p>Speed: land 20ft, air 40ft.</p><p>Age: 56021 years</p><p>Height: 8'3" </p><p>Weight: --</p><p></p><p>AC: 21 (10+1(dex)+10(Admamantine Full Plate +2 of Heavy Fortification)), DR: 3/-- </p><p>BaB: 12</p><p>Attack +12</p><p>Full attack +13/+8/+3 (Masterwork Longsword)</p><p>Damage: 1d8 (Masterwork Longsword)</p><p>Fort: 27 (10+2+10+5)</p><p>Ref: 23 (7+1+10+5)</p><p>Will: 24 (7+2+10+5)</p><p>Feats: 5: Power Attack, Cleave, Improved Sunder, Spell Thematics (shadow and darkness), Improved Initiative.</p><p></p><p>Skill points: 198.</p><p>Bluff: 27 (15+10+2), Concentration: 17 (15+2), Diplomacy: 27 (15+10+2), Hide: 18 (15+1+2), Move silently: 18 (17+1+2), Intimidate: 25 (15+10), Knowledge (Religion): 21 (15+6), Kn (Arcana): 21 (17+6), Kn (History): 21 (17+6), Kn (the Planes): 21 (17+6), Listen: 17 (17+2), Sence Motive: 8 (6+2), Spot: 17 (17+2)</p><p></p><p>Languages: All (Tongues), Common, Celestial, Abyssal, Draconic, Shadow, Infernal, Terran.</p><p></p><p>Spell Like Abilities: Cl 15: Always active: Antilife Shell, Detect Thoughts, Death Ward, Death Watch, Greater Invisibility, True Seeing, Fly, Tongues.</p><p>At will: Command Undead, Dominate Person, Plane Shift, Shadow Evocation, Greater Teleport, Greater Shadow Conjuration. </p><p>1/Day: Mind Blank, Nightmare, Simulacrum, Greater Shadow Evocation, Unholy Aura.</p><p></p><p>Special Abilities: Darkvision, Telepathy, Regeneration 1/Good, Fast Healing 5, Spell resistance 25.</p><p></p><p>Blackguard Abilities:</p><p>Smite Good (Su): Once a day, a blackguard of 2nd level or higher may attempt to smite good with one normal melee attack.</p><p>He adds his Charisma modifier (if positive) to his attack roll and deals 1 extra point of damage per class level. If a blackguard accidentally smites a creature that is not good, the smite has no effect but it is still used up for that day.</p><p>Aura of Evil (Ex): The power of a blackguard’s aura of evil (see the detect evil spell) is equal to his class level plus his cleric level, if any.</p><p>Detect Good (Sp): At will, a blackguard can use detect good as a spell-like ability, duplicating the effect of the detect good spell.</p><p>Poison Use: Blackguards are skilled in the use of poison and never risk accidentally poisoning themselves when applying poison to a blade.</p><p>Dark Blessing (Su): A blackguard applies his Charisma modifier (if positive) as a bonus on all saving throws.</p><p></p><p>Spells: </p><p>1: 2, Corrupt Weapon, Cause Fear. </p><p></p><p>Equipment:</p><p>Masterwork Longsword: 350 gp</p><p>Adamantine Full Plate+2 of Heavy Fortification: 66'500 gp </p><p>Cloak of Resistance +5: 25'000gp</p><p>Amulet of Charisma +6: +36'000gp</p><p></p><p>Regeneration (Ex): Only good aligned weapons and spells deal lethal damage to the shadowlord.</p><p>If the shadowlord loses a limb or body part, the lost portion regrows in 1d6 </p><p>minutes (the detached piece dies and decays normally). The creature can </p><p>reattach the severed member instantly by holding it to the stump.</p><p></p><p>Telepathy (Su): Shadowlords can communicate telepathically with creatures </p><p>within 100 feet that speak any language spoken by the shadowlord.</p></blockquote><p></p>
[QUOTE="Serpenteye, post: 1449355, member: 1492"] Shadowlord, CR 15. HD: 10 Outsider, 2 Blackguard; 12d10+24 (96hp) Str: 11/0(11) Dex:12/+1(12) Con:14/+2(12+2) Int: 22/+6(14+8) Wis:14/+2(10+4) Cha:36/+13(14+16+6) Init: +5 Speed: land 20ft, air 40ft. Age: 56021 years Height: 8'3" Weight: -- AC: 21 (10+1(dex)+10(Admamantine Full Plate +2 of Heavy Fortification)), DR: 3/-- BaB: 12 Attack +12 Full attack +13/+8/+3 (Masterwork Longsword) Damage: 1d8 (Masterwork Longsword) Fort: 27 (10+2+10+5) Ref: 23 (7+1+10+5) Will: 24 (7+2+10+5) Feats: 5: Power Attack, Cleave, Improved Sunder, Spell Thematics (shadow and darkness), Improved Initiative. Skill points: 198. Bluff: 27 (15+10+2), Concentration: 17 (15+2), Diplomacy: 27 (15+10+2), Hide: 18 (15+1+2), Move silently: 18 (17+1+2), Intimidate: 25 (15+10), Knowledge (Religion): 21 (15+6), Kn (Arcana): 21 (17+6), Kn (History): 21 (17+6), Kn (the Planes): 21 (17+6), Listen: 17 (17+2), Sence Motive: 8 (6+2), Spot: 17 (17+2) Languages: All (Tongues), Common, Celestial, Abyssal, Draconic, Shadow, Infernal, Terran. Spell Like Abilities: Cl 15: Always active: Antilife Shell, Detect Thoughts, Death Ward, Death Watch, Greater Invisibility, True Seeing, Fly, Tongues. At will: Command Undead, Dominate Person, Plane Shift, Shadow Evocation, Greater Teleport, Greater Shadow Conjuration. 1/Day: Mind Blank, Nightmare, Simulacrum, Greater Shadow Evocation, Unholy Aura. Special Abilities: Darkvision, Telepathy, Regeneration 1/Good, Fast Healing 5, Spell resistance 25. Blackguard Abilities: Smite Good (Su): Once a day, a blackguard of 2nd level or higher may attempt to smite good with one normal melee attack. He adds his Charisma modifier (if positive) to his attack roll and deals 1 extra point of damage per class level. If a blackguard accidentally smites a creature that is not good, the smite has no effect but it is still used up for that day. Aura of Evil (Ex): The power of a blackguard’s aura of evil (see the detect evil spell) is equal to his class level plus his cleric level, if any. Detect Good (Sp): At will, a blackguard can use detect good as a spell-like ability, duplicating the effect of the detect good spell. Poison Use: Blackguards are skilled in the use of poison and never risk accidentally poisoning themselves when applying poison to a blade. Dark Blessing (Su): A blackguard applies his Charisma modifier (if positive) as a bonus on all saving throws. Spells: 1: 2, Corrupt Weapon, Cause Fear. Equipment: Masterwork Longsword: 350 gp Adamantine Full Plate+2 of Heavy Fortification: 66'500 gp Cloak of Resistance +5: 25'000gp Amulet of Charisma +6: +36'000gp Regeneration (Ex): Only good aligned weapons and spells deal lethal damage to the shadowlord. If the shadowlord loses a limb or body part, the lost portion regrows in 1d6 minutes (the detached piece dies and decays normally). The creature can reattach the severed member instantly by holding it to the stump. Telepathy (Su): Shadowlords can communicate telepathically with creatures within 100 feet that speak any language spoken by the shadowlord. [/QUOTE]
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