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<blockquote data-quote="Bibliophile" data-source="post: 1432856" data-attributes="member: 9742"><p>Fieari- Oops... I forgot the Guardinal Traits for the Lupinal.</p><p></p><p>It should have added:</p><p></p><p>Darkvision 60ft, Low-light vision</p><p>Immunity electricity, petrification</p><p>Resist Cold 10, Fire 10</p><p>Lay on Hands (up to maximum hp each day)</p><p>Speak w/ Animals at will</p><p>+4 to fort saves vs poison</p><p></p><p>iirc, that's all that's added by the guardinal subtype... could someone with the 3.5e MM double check this for me? Mine is with a friend, and the srd doesn't seem to have the guardinals... <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f635.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt="o_O" title="Er... what? o_O" data-smilie="12"data-shortname="o_O" /></p><p></p><p>Tyreus- I agree. I, for one, vote we take the offensive, albeit a cautious one. Standing still and waiting to be attacked is going to be killer.</p><p></p><p>Actually, one idea that should help is if we brainstorm about what we could be up against. I.e.- If <em>we</em> were playing evil, what would we use to best effect, that way we can prepare against them.</p><p></p><p>For that, I vote shadows (touch attack str drain, and if you're killed by one, you become one) as a prime danger. I don't recall many others off the top of my head, but those are enough to be scary.</p><p></p><p>Perhaps we should also post about our armies proposed tactics? That way we can more easily identify synergies. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":-)" title="Smile :-)" data-smilie="1"data-shortname=":-)" /> (i'll get a post about mine up as soon as i flesh it out, but a large part revolves around the pixie's natural, permanent, invisibility, and the joys of magic missile at will <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":-)" title="Smile :-)" data-smilie="1"data-shortname=":-)" /> just think, 98d4+98 damage, no save, no attack roll, each round. Average 343pts, but spread out, that'll take out easily, say, 30 soldiers a round? Also, beautiful for killing scout animals; i.e.- one shot kills, 98 ravens a round anyone?)</p></blockquote><p></p>
[QUOTE="Bibliophile, post: 1432856, member: 9742"] Fieari- Oops... I forgot the Guardinal Traits for the Lupinal. It should have added: Darkvision 60ft, Low-light vision Immunity electricity, petrification Resist Cold 10, Fire 10 Lay on Hands (up to maximum hp each day) Speak w/ Animals at will +4 to fort saves vs poison iirc, that's all that's added by the guardinal subtype... could someone with the 3.5e MM double check this for me? Mine is with a friend, and the srd doesn't seem to have the guardinals... o_O Tyreus- I agree. I, for one, vote we take the offensive, albeit a cautious one. Standing still and waiting to be attacked is going to be killer. Actually, one idea that should help is if we brainstorm about what we could be up against. I.e.- If [i]we[/i] were playing evil, what would we use to best effect, that way we can prepare against them. For that, I vote shadows (touch attack str drain, and if you're killed by one, you become one) as a prime danger. I don't recall many others off the top of my head, but those are enough to be scary. Perhaps we should also post about our armies proposed tactics? That way we can more easily identify synergies. :-) (i'll get a post about mine up as soon as i flesh it out, but a large part revolves around the pixie's natural, permanent, invisibility, and the joys of magic missile at will :-) just think, 98d4+98 damage, no save, no attack roll, each round. Average 343pts, but spread out, that'll take out easily, say, 30 soldiers a round? Also, beautiful for killing scout animals; i.e.- one shot kills, 98 ravens a round anyone?) [/QUOTE]
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