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<blockquote data-quote="Carnifex" data-source="post: 1442285" data-attributes="member: 227"><p>@ Fieari - Yeah, I went and found that after posting <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /> I think my dwarves will be investing in a little bit of lead then...</p><p></p><p></p><p></p><p>Hallow has several flaws, unfortunately. You can't assign Dimensional Lock as the spell for Hallow, only Dimensional Anchor. And what it does it casts the spell on the assigned targets (ie all Evil creatures) when they enter the area - it's not a permanent effect. Ie an Evil creature entering the area gets Dim Anchored - and gets a save against it - but can actually teleport in, in the first place. It may make getting out again a fair bit harder though. Also, the version of Hallow I'm looking at in the SRD only has a 40' radius, not 180'.</p><p></p><p>A combination of Forbiddance to block teleportation and planeshifting attacks, as well as to kill minor grunts if they manage to penetrate certain areas in a more mundane attack, with lead for scry-blocking may well be the best combo. I'm going to take a 1/day Private Sanctum as well for protecting my battlelord on the march. I'll probably set up one conference room in my fort that isn't covered with the Forbiddance but is lead-shielded, so other Good leaders can 'port in for meetings if they need.</p></blockquote><p></p>
[QUOTE="Carnifex, post: 1442285, member: 227"] @ Fieari - Yeah, I went and found that after posting :) I think my dwarves will be investing in a little bit of lead then... Hallow has several flaws, unfortunately. You can't assign Dimensional Lock as the spell for Hallow, only Dimensional Anchor. And what it does it casts the spell on the assigned targets (ie all Evil creatures) when they enter the area - it's not a permanent effect. Ie an Evil creature entering the area gets Dim Anchored - and gets a save against it - but can actually teleport in, in the first place. It may make getting out again a fair bit harder though. Also, the version of Hallow I'm looking at in the SRD only has a 40' radius, not 180'. A combination of Forbiddance to block teleportation and planeshifting attacks, as well as to kill minor grunts if they manage to penetrate certain areas in a more mundane attack, with lead for scry-blocking may well be the best combo. I'm going to take a 1/day Private Sanctum as well for protecting my battlelord on the march. I'll probably set up one conference room in my fort that isn't covered with the Forbiddance but is lead-shielded, so other Good leaders can 'port in for meetings if they need. [/QUOTE]
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