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D&D Wargaming: Evil OOC
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<blockquote data-quote="OldCrowe" data-source="post: 1437608" data-attributes="member: 17578"><p>Umm...Fight Dirty? We are evil after all. Drakknyte is a dragon, and he is big and red, and the mage has spells like protection from elements, so chances are he and his minions are buffed to the gills on Fire Resistance, so I would limit fire attacks, either by spell or breathweapon, you will probably just waste time.</p><p></p><p>If the mage makes a personal appearance, you have to kill him quick, it sounds like he has a really jacked-up INT, so his save-or-die spells are going to be murder. Get on him and stay on him.</p><p></p><p>What do Mages hate? Being Grappled. What do Mages REALLY hate? Being bullrushed into the scrying pool and grappled underwater, only way he will get out of that is contingency or silenced teleport (hard to cast spells with a mouth full of water and 900pds of dragon wrapped around you). I REALLY think the dragon can hold his breath longer than the mage.</p><p></p><p>STAY MOBILE: Dragon's that stay in one spot and duke it out are easier to kill than one that uses its excellent mobility to perform hit and run tactics. Attacks of Opportunity aren't going to do much on your 43 AC, fly, bite, run away. Keeping off the ground will allow Tonguez to Entangle the place, limiting them abit. Drak, you are too small to make Snatches (Snatch is a really good feat to take once you are Huge size), but you can carry anything you can grapple, either take them for a swim in the pool, or fly them up 150' through the pit and drop them.</p><p></p><p>Tonguez: You've got that nifty rod, use it and see what happens, probably most will make the save, but the more you take out of the fight, the better. You might also want to meld with stone (preferably after you hid, you don't want to get disintegrated or what not), Summon some critters with Blindsight or tremorsense, and cast Storm of Vengeance, until things get under control, the Disrupting effects that thing puts off will give the melee'ers time to take out spellcasters (maybe, it makes it hard for everyone to see). Shapechanged, you rock, you can do some really incredible damage as a polar bear or what not, and if you get low on hp's, shift to a new form and heal up.</p><p></p><p></p><p>Just some ideas,</p><p></p><p>C. Rowe</p></blockquote><p></p>
[QUOTE="OldCrowe, post: 1437608, member: 17578"] Umm...Fight Dirty? We are evil after all. Drakknyte is a dragon, and he is big and red, and the mage has spells like protection from elements, so chances are he and his minions are buffed to the gills on Fire Resistance, so I would limit fire attacks, either by spell or breathweapon, you will probably just waste time. If the mage makes a personal appearance, you have to kill him quick, it sounds like he has a really jacked-up INT, so his save-or-die spells are going to be murder. Get on him and stay on him. What do Mages hate? Being Grappled. What do Mages REALLY hate? Being bullrushed into the scrying pool and grappled underwater, only way he will get out of that is contingency or silenced teleport (hard to cast spells with a mouth full of water and 900pds of dragon wrapped around you). I REALLY think the dragon can hold his breath longer than the mage. STAY MOBILE: Dragon's that stay in one spot and duke it out are easier to kill than one that uses its excellent mobility to perform hit and run tactics. Attacks of Opportunity aren't going to do much on your 43 AC, fly, bite, run away. Keeping off the ground will allow Tonguez to Entangle the place, limiting them abit. Drak, you are too small to make Snatches (Snatch is a really good feat to take once you are Huge size), but you can carry anything you can grapple, either take them for a swim in the pool, or fly them up 150' through the pit and drop them. Tonguez: You've got that nifty rod, use it and see what happens, probably most will make the save, but the more you take out of the fight, the better. You might also want to meld with stone (preferably after you hid, you don't want to get disintegrated or what not), Summon some critters with Blindsight or tremorsense, and cast Storm of Vengeance, until things get under control, the Disrupting effects that thing puts off will give the melee'ers time to take out spellcasters (maybe, it makes it hard for everyone to see). Shapechanged, you rock, you can do some really incredible damage as a polar bear or what not, and if you get low on hp's, shift to a new form and heal up. Just some ideas, C. Rowe [/QUOTE]
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