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D&D Wargaming: Evil OOC
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<blockquote data-quote="Tonguez" data-source="post: 1437694" data-attributes="member: 1125"><p>These are the Tactics I've posted IC. The problem with Storm of Vegeance is that it affects all of us both enemy and ally so I'll save it until we're out of the cave and in the open air. I want to throw a few entangles but not sure what the undergrowth in the cavern might be.</p><p>Oh and thanks for the heads up on NOT using firebased spells</p><p></p><p>and I agree that our best trick is probably to stay mobile</p><p></p><p><strong>Druid Tactics</strong> </p><p><strong><u>Be Protected by the Dragon<img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></u></strong></p><p>(<em>all subject to change on a round by round basis</em>)</p><p>Round 1 - Move into concealment behind the Dragon, Wild Shape to Large Air Elemental (standard action gives me AC 20)</p><p>Round 2 - Fog Cloud to fill to obscure the emeies vision</p><p>Round 3 - Transmute Rock to Mud on ceiling above enemy troops</p><p>Round 4 - Summon Huge Air Elemental (natures ally) to attack in whirlwind form (and disperse the fog)</p><p>Round 5 - Pull a Flame Strike down upon the enemy leaders (if the Dragon has the Mage grappled replace the Flame strike with call lightning)</p><p>Round 6 - Once the Druid can get behind the Pack its time to leave (with the mirror) *possibly meld into stone if leaving with the mirror isn't practical</p><p></p><p><strong>Army Tactics</strong></p><p>1. The flock of ravens (300 of them) come through the mirror first providing cover/concealment for those behind.</p><p>2. The Dog Soldiers* follow 5 go to the Druid and act as bodyguard (note 2 already here - they broughtthe mirror and have been guarding it), the other 5 go into offensive and attack the spellcasters</p><p>3. As the Dog Soldiers move, 20 <em>raging</em> Barbarians follow and defend the mirror</p><p>4. The Pixies then pour in and start shooting anything that looks like it shouldn't be here</p><p>5 The Bard in ethereal form comes through and hits the Wizard with a Sound burst</p><p></p><p>(The Marshall and remaining troops stand in reserve on the other side of the mirror portal)</p><p></p><p>* Dog Soldiers = Werewolf Rangers</p></blockquote><p></p>
[QUOTE="Tonguez, post: 1437694, member: 1125"] These are the Tactics I've posted IC. The problem with Storm of Vegeance is that it affects all of us both enemy and ally so I'll save it until we're out of the cave and in the open air. I want to throw a few entangles but not sure what the undergrowth in the cavern might be. Oh and thanks for the heads up on NOT using firebased spells and I agree that our best trick is probably to stay mobile [b]Druid Tactics[/b] [b][u]Be Protected by the Dragon:)[/u][/b] ([i]all subject to change on a round by round basis[/i]) Round 1 - Move into concealment behind the Dragon, Wild Shape to Large Air Elemental (standard action gives me AC 20) Round 2 - Fog Cloud to fill to obscure the emeies vision Round 3 - Transmute Rock to Mud on ceiling above enemy troops Round 4 - Summon Huge Air Elemental (natures ally) to attack in whirlwind form (and disperse the fog) Round 5 - Pull a Flame Strike down upon the enemy leaders (if the Dragon has the Mage grappled replace the Flame strike with call lightning) Round 6 - Once the Druid can get behind the Pack its time to leave (with the mirror) *possibly meld into stone if leaving with the mirror isn't practical [b]Army Tactics[/b] 1. The flock of ravens (300 of them) come through the mirror first providing cover/concealment for those behind. 2. The Dog Soldiers* follow 5 go to the Druid and act as bodyguard (note 2 already here - they broughtthe mirror and have been guarding it), the other 5 go into offensive and attack the spellcasters 3. As the Dog Soldiers move, 20 [i]raging[/i] Barbarians follow and defend the mirror 4. The Pixies then pour in and start shooting anything that looks like it shouldn't be here 5 The Bard in ethereal form comes through and hits the Wizard with a Sound burst (The Marshall and remaining troops stand in reserve on the other side of the mirror portal) * Dog Soldiers = Werewolf Rangers [/QUOTE]
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