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D&D Wargaming: Evil OOC
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<blockquote data-quote="OldCrowe" data-source="post: 1458973" data-attributes="member: 17578"><p><strong>Looking for some advice on spy insertion</strong></p><p></p><p>Hey guys.</p><p></p><p>I have 4 Doppelgangers and a Rakshasha at my disposal for infiltration. I have found three branching roads, presumably leading to 3 cities, Mercitia, Lake Feather, and New Shore.</p><p></p><p>I would like to insert 3 Doppelgangers into enemy territory, one on each of these branches of the road, and have some on the ground intel as to who/what these lead to. Unfortunately, alot of problems arise since some of the things I was hoping to bring into my army didn't happen, and I completely misunderstood how Telepathic Bond is made permanent.</p><p></p><p>So what I am asking, is if anyone has any good ideas on inserting, communicating, and extracting said spies.</p><p></p><p>My plan for the moment, is to disguise them as Southern Merchants, drop them on an out of the way spot on the road, next to some geographic landmark, and turn them loose for a day or two to see what they can dig up, then have them return to the same spot, and extract/debrief them. This should work, but it is less than satisfying, I would prefer to leave them in for quite some time, and let them ingrain themselves, but I need the real time info. Unfortunately, I don't think it is worth 7,500 xp to permanently Telepathically bond all three of them.</p><p></p><p>Ideas? Suggestions?</p><p></p><p>Thanks,</p><p></p><p>C. Rowe</p></blockquote><p></p>
[QUOTE="OldCrowe, post: 1458973, member: 17578"] [b]Looking for some advice on spy insertion[/b] Hey guys. I have 4 Doppelgangers and a Rakshasha at my disposal for infiltration. I have found three branching roads, presumably leading to 3 cities, Mercitia, Lake Feather, and New Shore. I would like to insert 3 Doppelgangers into enemy territory, one on each of these branches of the road, and have some on the ground intel as to who/what these lead to. Unfortunately, alot of problems arise since some of the things I was hoping to bring into my army didn't happen, and I completely misunderstood how Telepathic Bond is made permanent. So what I am asking, is if anyone has any good ideas on inserting, communicating, and extracting said spies. My plan for the moment, is to disguise them as Southern Merchants, drop them on an out of the way spot on the road, next to some geographic landmark, and turn them loose for a day or two to see what they can dig up, then have them return to the same spot, and extract/debrief them. This should work, but it is less than satisfying, I would prefer to leave them in for quite some time, and let them ingrain themselves, but I need the real time info. Unfortunately, I don't think it is worth 7,500 xp to permanently Telepathically bond all three of them. Ideas? Suggestions? Thanks, C. Rowe [/QUOTE]
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