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D&D Wargaming: Good OOC
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<blockquote data-quote="Carnifex" data-source="post: 1453403" data-attributes="member: 227"><p>I dunno, getting rid of a ghost *seems* pretty well defined. There are two ways. One is to just keep on destroying it, since every time this is done it makes a d20+ its HD check against DC 16. Failure means its gone for good. Of course, the chances are that this dragon will have enough hp to only be failing on a very low roll, perhaps only on a 1. The other way is to deal with the reason it is not passing on - divinations seem a good idea, and it's quite likely to be hoard-related since we are talking about a dragon here. You haven't spent all that money yet, have you? <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f61b.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":p" title="Stick out tongue :p" data-smilie="7"data-shortname=":p" /> We may need to go and give it back...</p><p></p><p></p><p>Also, I'm pretty sure that it can't create spawn. (I really, really hope it can't!).</p><p></p><p>In terms of its perfect manoeuverability, </p><p></p><p>So yes it is gonna be hard to pin down, but as it has to actually come out of the ground to attack, magic missiles are a surefire way to hurt it <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p></blockquote><p></p>
[QUOTE="Carnifex, post: 1453403, member: 227"] I dunno, getting rid of a ghost *seems* pretty well defined. There are two ways. One is to just keep on destroying it, since every time this is done it makes a d20+ its HD check against DC 16. Failure means its gone for good. Of course, the chances are that this dragon will have enough hp to only be failing on a very low roll, perhaps only on a 1. The other way is to deal with the reason it is not passing on - divinations seem a good idea, and it's quite likely to be hoard-related since we are talking about a dragon here. You haven't spent all that money yet, have you? :p We may need to go and give it back... Also, I'm pretty sure that it can't create spawn. (I really, really hope it can't!). In terms of its perfect manoeuverability, So yes it is gonna be hard to pin down, but as it has to actually come out of the ground to attack, magic missiles are a surefire way to hurt it :) [/QUOTE]
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