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D&D Wargaming: Good OOC
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<blockquote data-quote="Carnifex" data-source="post: 1453820" data-attributes="member: 227"><p>@Tyraeus - I didn't think he came across as being an ass, rather that he was deferring the decision as to what to do over to you. Being polite, if anything.</p><p></p><p>@Wrahn - we don't know whether Dragonknyte actually had a hand in this return as a ghost thing. My guess is we have a DM who a) is evil <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f61b.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":p" title="Stick out tongue :p" data-smilie="7"data-shortname=":p" /> <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f600.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":D" title="Big grin :D" data-smilie="8"data-shortname=":D" /> and b) didn't want to just turf one of the players out of the game straight off when the poor sod had some bad luck in being buff/scry/teleport assassinated. Thus it's probably Fieari who has set the perameters on why the ghost has come back. From what I remember of my draconomicon (which sadly I don't have here at the mo) it's usually the hoard that is the reason behind a dragon becoming a ghost. Before we start killing of our own side, let's deal with the current situation so we don't have to worry about the ghost for a few days, then sit down and do the following:</p><p></p><p>1)Divinations to scry on enemies, divine their plans and forces, etc, and of course to find out what's up with the ghost dragon.</p><p></p><p>2) If we get a confirmed reason for the dragon's ghost state, we put plans into action to try and deal with it.</p><p></p><p>3) At the same time, get our forces together and organised. Start scouting and counterattacking once we've got better intelligence as to where the enemy settlements are and who is where.</p><p></p><p>The other idea is to try and trap the ghost permanently *now*, if anyone has the appropriate spells. Anyone got Forcecage handy? With a coupla those memorised we could simply recast it every day and keep the ghost permanently locked up <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p><p></p><p></p><p></p><p>Of course me and my dwarves are not even in the game properly yet so you can all disregard this if you want <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f61b.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":p" title="Stick out tongue :p" data-smilie="7"data-shortname=":p" /> As an aside, actually, is there any spare room on the skyship for about 160 dwarves? <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f600.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":D" title="Big grin :D" data-smilie="8"data-shortname=":D" /> <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f609.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=";)" title="Wink ;)" data-smilie="2"data-shortname=";)" /> We're slow buggers, but we can burrow underground with our constructs; it's just we need to be able to actually get into position in the first place <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p></blockquote><p></p>
[QUOTE="Carnifex, post: 1453820, member: 227"] @Tyraeus - I didn't think he came across as being an ass, rather that he was deferring the decision as to what to do over to you. Being polite, if anything. @Wrahn - we don't know whether Dragonknyte actually had a hand in this return as a ghost thing. My guess is we have a DM who a) is evil :p :D and b) didn't want to just turf one of the players out of the game straight off when the poor sod had some bad luck in being buff/scry/teleport assassinated. Thus it's probably Fieari who has set the perameters on why the ghost has come back. From what I remember of my draconomicon (which sadly I don't have here at the mo) it's usually the hoard that is the reason behind a dragon becoming a ghost. Before we start killing of our own side, let's deal with the current situation so we don't have to worry about the ghost for a few days, then sit down and do the following: 1)Divinations to scry on enemies, divine their plans and forces, etc, and of course to find out what's up with the ghost dragon. 2) If we get a confirmed reason for the dragon's ghost state, we put plans into action to try and deal with it. 3) At the same time, get our forces together and organised. Start scouting and counterattacking once we've got better intelligence as to where the enemy settlements are and who is where. The other idea is to try and trap the ghost permanently *now*, if anyone has the appropriate spells. Anyone got Forcecage handy? With a coupla those memorised we could simply recast it every day and keep the ghost permanently locked up :) Of course me and my dwarves are not even in the game properly yet so you can all disregard this if you want :p As an aside, actually, is there any spare room on the skyship for about 160 dwarves? :D ;) We're slow buggers, but we can burrow underground with our constructs; it's just we need to be able to actually get into position in the first place :) [/QUOTE]
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