Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Community
Playing the Game
Talking the Talk
D&D Wargaming-- Good vs Evil [Waiting List Recruitment]
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Fieari" data-source="post: 1414287" data-attributes="member: 16221"><p>Regarding your towns... it's more like your hometown. Where your troops come from, in general. The town itself will be tailored to your army... so if you have an army of goblins, your town will be a goblin town. If your army is, for example, entirely undead, then the town will consist of the living equivelent of your army (human zombies get a human town, that sort of thing).</p><p></p><p>You can ignore your town if you like. For evil, your hometown is a place you can terrorize at your lesuire, probably just for fun. It's still also a source for future recruits. For good, your town is also a source of moral-- if something wrong is happening at home, and your soldiers hear about it, and you DON'T go home to help, they're going to complain. Evil, on the other hand, may have a bigger nastier guy above you who has some order about protecting home turf that you'll ignore at your own personal peril.</p><p></p><p>Of course, depending on how you play it, having your home destroyed is either going to break your troops, or resolve them further. Diplomacy may be a useful trait for your leaders.</p><p></p><p>You need to have A home, SOMEWHERE, in order to get reinforcements of any kind, whether you are good or evil. This home may or may not be your original home throughout the game.</p></blockquote><p></p>
[QUOTE="Fieari, post: 1414287, member: 16221"] Regarding your towns... it's more like your hometown. Where your troops come from, in general. The town itself will be tailored to your army... so if you have an army of goblins, your town will be a goblin town. If your army is, for example, entirely undead, then the town will consist of the living equivelent of your army (human zombies get a human town, that sort of thing). You can ignore your town if you like. For evil, your hometown is a place you can terrorize at your lesuire, probably just for fun. It's still also a source for future recruits. For good, your town is also a source of moral-- if something wrong is happening at home, and your soldiers hear about it, and you DON'T go home to help, they're going to complain. Evil, on the other hand, may have a bigger nastier guy above you who has some order about protecting home turf that you'll ignore at your own personal peril. Of course, depending on how you play it, having your home destroyed is either going to break your troops, or resolve them further. Diplomacy may be a useful trait for your leaders. You need to have A home, SOMEWHERE, in order to get reinforcements of any kind, whether you are good or evil. This home may or may not be your original home throughout the game. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
Playing the Game
Talking the Talk
D&D Wargaming-- Good vs Evil [Waiting List Recruitment]
Top