Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Community
General Tabletop Discussion
*TTRPGs General
D&d We Have Became Too Nice
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Victim" data-source="post: 371219" data-attributes="member: 78"><p>Heart of Nightfang Spire, cough, cough. </p><p></p><p></p><p>I don't see that much difference in deadliness between older adventures and newer ones. I think that 3e has greater intrinsic danger. Common orcs used to have a THACO of 20 and did base weapon damage. Now typical orcs have +3 attack and do weapon damage +2. AC seemed to be much more effective at preventing damage at lower levels in previous editions. Pretty much the same equipment gets a much lower level of defense. AC 0 against orcs in 1e isn't the same as AC 20 against orcs in 3e. The orcs will hit more often and do more damage when they do. Often times, monsters didn't do much damage because they didn't get strength bonuses. A low level group in 1e can go toe to toe with baddies that would be dropping people in one hit and then cleaving in 3e. So encounters of around the PCs level are more dangerous.</p><p></p><p>Also, there are much better sure things in earlier editions. Sleep spell verus 1 HD enemies = 4d4 out of the fight with no save. When I drop that it the right time, I pretty much instantly win the battle single handed. And since Elves are the most attractive PC race, it's more difficult to turn the tables. In 3e, there's no way to drop enemies like that. Not only does sleep hit fewer targets, but it also has a save now. So not only are equal level fights more dangerous, but some of the PCs main weapons have been weakened. Similarly, Stoneskin used to be an expensive, but exceptional defense. It lasted all day and could stop any physical attack. Now lasts for a few hours and knocks off 10 damage.</p><p></p><p>Finally, there are situations when the PCs are outclassed. I've found that PCs in 3e are outclassed much sooner. Things go much more quickly from even fight to tough fight, to the no chance fight. For example, a group of orcs used be a pretty easy fight, some ogres would be pretty tough, a mid level character could be the main boss. Now you'd have a hard time getting a 1st level group past one ogre. In earlier editions, a 9th level group could have a chance against just about anything in the book. They might just scrape by and take some losses, but they might be able to do it. Now, the same group would get pasted by many of the tings they used to beat. So now the old potential TPK fights might now be instant death and the old tough fights can now be near TPK.</p></blockquote><p></p>
[QUOTE="Victim, post: 371219, member: 78"] Heart of Nightfang Spire, cough, cough. I don't see that much difference in deadliness between older adventures and newer ones. I think that 3e has greater intrinsic danger. Common orcs used to have a THACO of 20 and did base weapon damage. Now typical orcs have +3 attack and do weapon damage +2. AC seemed to be much more effective at preventing damage at lower levels in previous editions. Pretty much the same equipment gets a much lower level of defense. AC 0 against orcs in 1e isn't the same as AC 20 against orcs in 3e. The orcs will hit more often and do more damage when they do. Often times, monsters didn't do much damage because they didn't get strength bonuses. A low level group in 1e can go toe to toe with baddies that would be dropping people in one hit and then cleaving in 3e. So encounters of around the PCs level are more dangerous. Also, there are much better sure things in earlier editions. Sleep spell verus 1 HD enemies = 4d4 out of the fight with no save. When I drop that it the right time, I pretty much instantly win the battle single handed. And since Elves are the most attractive PC race, it's more difficult to turn the tables. In 3e, there's no way to drop enemies like that. Not only does sleep hit fewer targets, but it also has a save now. So not only are equal level fights more dangerous, but some of the PCs main weapons have been weakened. Similarly, Stoneskin used to be an expensive, but exceptional defense. It lasted all day and could stop any physical attack. Now lasts for a few hours and knocks off 10 damage. Finally, there are situations when the PCs are outclassed. I've found that PCs in 3e are outclassed much sooner. Things go much more quickly from even fight to tough fight, to the no chance fight. For example, a group of orcs used be a pretty easy fight, some ogres would be pretty tough, a mid level character could be the main boss. Now you'd have a hard time getting a 1st level group past one ogre. In earlier editions, a 9th level group could have a chance against just about anything in the book. They might just scrape by and take some losses, but they might be able to do it. Now, the same group would get pasted by many of the tings they used to beat. So now the old potential TPK fights might now be instant death and the old tough fights can now be near TPK. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*TTRPGs General
D&d We Have Became Too Nice
Top