Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Community
General Tabletop Discussion
*Dungeons & Dragons
D&D weapons vs reality
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Cap'n Kobold" data-source="post: 9748875" data-attributes="member: 6802951"><p>#</p><p></p><p>Knights generally only wore full harness to actual battles. Even if the knights are on foot, you can't just run away from them until they tire: That's called a <em>rout</em>, and it is something that must be avoided at all costs, since when part of your line collapses like that, so can your battle plan.</p><p></p><p>There is a misapprehension with some people that maces, daggers, etc were <em>good </em>at taking out full plate. They are not: They are simply some of the <em>least worse</em> options. Getting a dagger into a crevice, or landing enough hits in the same place with a heavy, blunt weapon to start bending the armour significantly is <em>difficult</em>. Picks, clothyard shafts and bolts have the capability of penetrating some plates, but it needs a lucky hit: plate is designed so those sort of attacks will mostly skitter off.</p><p> Much harder than killing someone with less armour, even with those weapons. </p><p> . . . and all this time, the knight is actively killing you. An unarmoured man taking a hit from the knight is dead or disabled generally, and a full harness of plates allows that knight to fight very offensively. You can't think of it as simply a matter of "spending" men unless you have fanatics on tap: Those men are individuals with their own hopes and fears, and none of them want to be the first couple to die so the others can dog-pile the knight, even if that is the mathematically superior method.</p><p></p><p>Shooting for joints isn't really realistic. Even if you can hit something that size in target shooting, shooting at someone in active combat renders it mostly ineffective. The rapid and relatively random nature of movement and the very real travel time of your shot means that your target generally isn't where your attack was aimed by then time it arrives.</p><p>If you can maneuver to be able to shoot at the backs of the knights, that grants a better chance, but still of the few shots that hit joints: even fewer are going to penetrate: Generally the joints are still armoured, even if less so than those areas that are easier to attack.</p></blockquote><p></p>
[QUOTE="Cap'n Kobold, post: 9748875, member: 6802951"] # Knights generally only wore full harness to actual battles. Even if the knights are on foot, you can't just run away from them until they tire: That's called a [I]rout[/I], and it is something that must be avoided at all costs, since when part of your line collapses like that, so can your battle plan. There is a misapprehension with some people that maces, daggers, etc were [I]good [/I]at taking out full plate. They are not: They are simply some of the [I]least worse[/I] options. Getting a dagger into a crevice, or landing enough hits in the same place with a heavy, blunt weapon to start bending the armour significantly is [I]difficult[/I]. Picks, clothyard shafts and bolts have the capability of penetrating some plates, but it needs a lucky hit: plate is designed so those sort of attacks will mostly skitter off. Much harder than killing someone with less armour, even with those weapons. . . . and all this time, the knight is actively killing you. An unarmoured man taking a hit from the knight is dead or disabled generally, and a full harness of plates allows that knight to fight very offensively. You can't think of it as simply a matter of "spending" men unless you have fanatics on tap: Those men are individuals with their own hopes and fears, and none of them want to be the first couple to die so the others can dog-pile the knight, even if that is the mathematically superior method. Shooting for joints isn't really realistic. Even if you can hit something that size in target shooting, shooting at someone in active combat renders it mostly ineffective. The rapid and relatively random nature of movement and the very real travel time of your shot means that your target generally isn't where your attack was aimed by then time it arrives. If you can maneuver to be able to shoot at the backs of the knights, that grants a better chance, but still of the few shots that hit joints: even fewer are going to penetrate: Generally the joints are still armoured, even if less so than those areas that are easier to attack. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Dungeons & Dragons
D&D weapons vs reality
Top