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<blockquote data-quote="jbuck" data-source="post: 2947261" data-attributes="member: 37177"><p>i LOVE the idea of deamons/fiends replacing deitys.</p><p>in my current campaign the PCs are al devin warriors created by the deitys to rid th world of the currently rulling deamons/fiends and their leader, a death giant who barganed for his soul back and became vastly powerfull. after the campaign i was planning for the PCs to witness their newly restoed gods (they were weakened by lack of worship at the start) kill all of the evil deitys. nice (in my point of view anyway) cinimatic epic ending to the campaign. but now i think that i'll have a few of the more powerfull deamons hide out and then kill off the good deitys whil they're weakened from the fight, fithout the PCs knoledge. then when they come back after wrighting great wrongs on other worlds they can deal with that problem too.</p></blockquote><p></p>
[QUOTE="jbuck, post: 2947261, member: 37177"] i LOVE the idea of deamons/fiends replacing deitys. in my current campaign the PCs are al devin warriors created by the deitys to rid th world of the currently rulling deamons/fiends and their leader, a death giant who barganed for his soul back and became vastly powerfull. after the campaign i was planning for the PCs to witness their newly restoed gods (they were weakened by lack of worship at the start) kill all of the evil deitys. nice (in my point of view anyway) cinimatic epic ending to the campaign. but now i think that i'll have a few of the more powerfull deamons hide out and then kill off the good deitys whil they're weakened from the fight, fithout the PCs knoledge. then when they come back after wrighting great wrongs on other worlds they can deal with that problem too. [/QUOTE]
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