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<blockquote data-quote="gribble" data-source="post: 2947402" data-attributes="member: 12430"><p>Wasn't meaning to criticise - just seemed like something you might be able to mine for ideas...</p><p><img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p><p></p><p>In fact, I actually stole a couple of your concepts, and blended them together for a campaign I might run at some point, in essence:</p><p></p><p>Basically, it was a peaceful world, ruled over by a benevolent pantheon of gods... Until the demon overthrew the gods and "killed" them all. Only they didn't... Like the Kalashtar from Eberron, the gods actually hid themselves inside a group of mortal heroes, who became the beginnings of the kalashtar race. So basically you have a world, where all divine magic comes from demon princes (i.e.: all clerical/divine magic is inherently evil - no spontaneous curing or turning undead, no druids, paladins or divine casting rangers - though there are some neutral clerics that draw on the power of the demon princes, so you can have PC clerics in a non-evil party, but they're generally feared and not trusted). The "good magic" is psionics, so base classes are psion, psychic warrior, soulblade, as well as the usual non-magical classes, non-magical version of bard/ranger and the knight from PHB2 (replacing the paladin). There is no known arcane magic, though there are rumors of the occasional stranger who manifests unusal magic that isn't psionics and doesn't seem to be demon tainted... There are dragonmarks (a la Eberron), but they aren't tied to specific races, and there aren't dragonmarked houses (at least not in the same way as Eberron). The main races of the setting are human and kalashtar. There are some halflings and dwarves... Still undecided on the other races, but probably no orcs, elves, gnomes or dwarves (though I might throw dwarves back into the mix... Cos they're just too cool).</p><p></p><p>That was a snippet from an email to a potential player... what I didn't say is that the "unusual magic" is actually arcane magic (sorcery), manifested by the dragons and those who serve them... they're also behind the dragonmarks. So that adds a third (hidden) faction to the war between the gods (aka the kalashtar now) and the demon princes. They will bring with them sorcerers (all sorcerers will use the dragonblooded substitution levels from Races of the Dragon - in the RAW, I feel they're a little weak), and the dragonborn (or at least a variant thereof which aren't so tightly tied to bahumat, but rather any dragon - will have to re-read them and see how that might work though). And of course the motivations/goals of the dragons in the "war" will be unclear, once they're discovered.</p><p></p><p>Well, that's my thoughts so far... something quite different from the standard, but hopefully still very D&D.</p><p><img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p></blockquote><p></p>
[QUOTE="gribble, post: 2947402, member: 12430"] Wasn't meaning to criticise - just seemed like something you might be able to mine for ideas... :) In fact, I actually stole a couple of your concepts, and blended them together for a campaign I might run at some point, in essence: Basically, it was a peaceful world, ruled over by a benevolent pantheon of gods... Until the demon overthrew the gods and "killed" them all. Only they didn't... Like the Kalashtar from Eberron, the gods actually hid themselves inside a group of mortal heroes, who became the beginnings of the kalashtar race. So basically you have a world, where all divine magic comes from demon princes (i.e.: all clerical/divine magic is inherently evil - no spontaneous curing or turning undead, no druids, paladins or divine casting rangers - though there are some neutral clerics that draw on the power of the demon princes, so you can have PC clerics in a non-evil party, but they're generally feared and not trusted). The "good magic" is psionics, so base classes are psion, psychic warrior, soulblade, as well as the usual non-magical classes, non-magical version of bard/ranger and the knight from PHB2 (replacing the paladin). There is no known arcane magic, though there are rumors of the occasional stranger who manifests unusal magic that isn't psionics and doesn't seem to be demon tainted... There are dragonmarks (a la Eberron), but they aren't tied to specific races, and there aren't dragonmarked houses (at least not in the same way as Eberron). The main races of the setting are human and kalashtar. There are some halflings and dwarves... Still undecided on the other races, but probably no orcs, elves, gnomes or dwarves (though I might throw dwarves back into the mix... Cos they're just too cool). That was a snippet from an email to a potential player... what I didn't say is that the "unusual magic" is actually arcane magic (sorcery), manifested by the dragons and those who serve them... they're also behind the dragonmarks. So that adds a third (hidden) faction to the war between the gods (aka the kalashtar now) and the demon princes. They will bring with them sorcerers (all sorcerers will use the dragonblooded substitution levels from Races of the Dragon - in the RAW, I feel they're a little weak), and the dragonborn (or at least a variant thereof which aren't so tightly tied to bahumat, but rather any dragon - will have to re-read them and see how that might work though). And of course the motivations/goals of the dragons in the "war" will be unclear, once they're discovered. Well, that's my thoughts so far... something quite different from the standard, but hopefully still very D&D. :) [/QUOTE]
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