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<blockquote data-quote="Mallus" data-source="post: 2948679" data-attributes="member: 3887"><p>Some more responses...</p><p></p><p>Go with the 'Dune Sea' angle; wind-skiffs plated with Cavorite and teaming with pirates racing a few feet above sea or sands. Basically, I just the idea of 'Cavorite', or any kind of anti-gravity metal. Its cool. And the pirates could be after lighter-than-air 'dubloons' made from it. </p><p></p><p>So the city is <em>big</em>? Sounds very Dying Earth, or Book of the New Sun --the city in that, Nessus, is something like several 100 leagues in diameter. Is that what you're going for? I like that kind of science fantasy approach; the last, nearly-exhausted city on a nearly-exhausted planet, filled with scavengers and pirates; practically infested with demon gods. </p><p></p><p>And bug-men from the Moon, come in search of ancient devices, artifacts, and, of course, foxy ladies in leather outfits. I think every setting could use bug men from the Moon, especially if they're armed with deadly crystals. And on the make.</p><p></p><p>I'm seeing the city on the coast, next to the silt-choked remnants of a mighty, probably toxic, river. With part of the city drowned by the rising sea, dotted with islands made from the remains of tall building complexes, and the city's other side slowly getting buried under the rising sands. Maybe the city is the last source of potable water, from ancient water purification/desalination machines.</p><p></p><p>About the casters: I'd stick with clerics (using restricted spell lists/domains) and psionics. It just strikes me as <em>cleaner</em>. If that does work for you, take a look at d20 Modern's handling of spellcasters. 'Full' caster classes are 10 level PrC's, which you can enter around 5th. Higher than 5th level spells don't exist. And there are rules for non-casters using ritual magic (the rirtual stuff is in Urban Arcana).</p><p></p><p>Making PC casters multiclass means they'll stick to self-buffing spells and the like (rather than lob low level spells at opponents who'll probably save), and that sort of thing is done better under the psionic rules.</p></blockquote><p></p>
[QUOTE="Mallus, post: 2948679, member: 3887"] Some more responses... Go with the 'Dune Sea' angle; wind-skiffs plated with Cavorite and teaming with pirates racing a few feet above sea or sands. Basically, I just the idea of 'Cavorite', or any kind of anti-gravity metal. Its cool. And the pirates could be after lighter-than-air 'dubloons' made from it. So the city is [i]big[/i]? Sounds very Dying Earth, or Book of the New Sun --the city in that, Nessus, is something like several 100 leagues in diameter. Is that what you're going for? I like that kind of science fantasy approach; the last, nearly-exhausted city on a nearly-exhausted planet, filled with scavengers and pirates; practically infested with demon gods. And bug-men from the Moon, come in search of ancient devices, artifacts, and, of course, foxy ladies in leather outfits. I think every setting could use bug men from the Moon, especially if they're armed with deadly crystals. And on the make. I'm seeing the city on the coast, next to the silt-choked remnants of a mighty, probably toxic, river. With part of the city drowned by the rising sea, dotted with islands made from the remains of tall building complexes, and the city's other side slowly getting buried under the rising sands. Maybe the city is the last source of potable water, from ancient water purification/desalination machines. About the casters: I'd stick with clerics (using restricted spell lists/domains) and psionics. It just strikes me as [i]cleaner[/i]. If that does work for you, take a look at d20 Modern's handling of spellcasters. 'Full' caster classes are 10 level PrC's, which you can enter around 5th. Higher than 5th level spells don't exist. And there are rules for non-casters using ritual magic (the rirtual stuff is in Urban Arcana). Making PC casters multiclass means they'll stick to self-buffing spells and the like (rather than lob low level spells at opponents who'll probably save), and that sort of thing is done better under the psionic rules. [/QUOTE]
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