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<blockquote data-quote="Desdichado" data-source="post: 2948696" data-attributes="member: 2205"><p>Yes, the city is big. It covers the entire world, as a matter of fact. Nobody knows who originally built it--they're just gone. No tombs, no necropoli; no nothing except their ancient buildings. All. Over. The. Place. Nobody is "native" to this world, or if they are, nobody knows who they are.</p><p></p><p>And naturally, many of the buildings are crumbling into ruins, swallowed up by drifting sand, lying on the bottoms of shallow seas, more than half buried under later vegetation growth, been scoured away or buried by advancing glaciers, torn up by later inhabitants to salvage their brick/stone for newer construction, etc. Entire ecosystems have grown up around them in the thousands of years since their abandonement, and later reclamation by the more modern races. Actually, the image from the movie <em>A.I.</em> with Manhattan submerged but with the taller buildings sticking out above the water is probably the only part of that movie that I enjoyed. I'm hoping to consciously imitate that a bit.</p><p></p><p>I do like airships a lot. They featured prominantly in the last campaign I ran, which is my only hesitation with using them again. I don't want to feel too much like I'm retreading former ground here. But I'll have to see.</p><p></p><p>As for the classes; that was also a conscious decision; I don't want to pull too far away from "nominal" D&D, because the last game I played was so far from nominal D&D that it really couldn't even be called D&D anymore, in all fairness. It was at least as different from D&D as d20 Star Wars is.</p><p></p><p>It's entirely possible that the reasons I'm making these decisions are kinda arbitrary and silly--(I've already done something too much like that?!) but it bothers me, anyway, to do otherwise.</p><p></p><p>EDIT: Hey, still working through that Story Hour. Still brilliant. I even stole a line from it for my sig. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p></blockquote><p></p>
[QUOTE="Desdichado, post: 2948696, member: 2205"] Yes, the city is big. It covers the entire world, as a matter of fact. Nobody knows who originally built it--they're just gone. No tombs, no necropoli; no nothing except their ancient buildings. All. Over. The. Place. Nobody is "native" to this world, or if they are, nobody knows who they are. And naturally, many of the buildings are crumbling into ruins, swallowed up by drifting sand, lying on the bottoms of shallow seas, more than half buried under later vegetation growth, been scoured away or buried by advancing glaciers, torn up by later inhabitants to salvage their brick/stone for newer construction, etc. Entire ecosystems have grown up around them in the thousands of years since their abandonement, and later reclamation by the more modern races. Actually, the image from the movie [i]A.I.[/i] with Manhattan submerged but with the taller buildings sticking out above the water is probably the only part of that movie that I enjoyed. I'm hoping to consciously imitate that a bit. I do like airships a lot. They featured prominantly in the last campaign I ran, which is my only hesitation with using them again. I don't want to feel too much like I'm retreading former ground here. But I'll have to see. As for the classes; that was also a conscious decision; I don't want to pull too far away from "nominal" D&D, because the last game I played was so far from nominal D&D that it really couldn't even be called D&D anymore, in all fairness. It was at least as different from D&D as d20 Star Wars is. It's entirely possible that the reasons I'm making these decisions are kinda arbitrary and silly--(I've already done something too much like that?!) but it bothers me, anyway, to do otherwise. EDIT: Hey, still working through that Story Hour. Still brilliant. I even stole a line from it for my sig. :) [/QUOTE]
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