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*Pathfinder & Starfinder
D&D with checkpoints?!
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<blockquote data-quote="Joshua Randall" data-source="post: 6044356" data-attributes="member: 7737"><p>You need to have a discussion with your group about what kind of game of D&D they want to play.</p><p></p><p>How hard do they want it to be?</p><p>How random?</p><p>How lethal?</p><p>How dark?</p><p>How funny?</p><p>How "game"-y?</p><p></p><p>Should it be over-the-top with indestructible heroes who respawn time and again? Or do the heroes respawn but it's because they are trapped in an endless cycle of pain and futility?</p><p></p><p>Is the respawn part of the humor? Or is the respawn not funny at all, but instead deadly serious?</p><p></p><p>Is the respawn given some kind of fictional justification (e.g. guardian angel; <em>clone </em>spells) Or is the respawn simply part of the game that requires no justification? (e.g. there are respawn in Fourthcore adventures, but you're playing those to have fun and to accumulate points so respawn is simply, overtly a game element)</p></blockquote><p></p>
[QUOTE="Joshua Randall, post: 6044356, member: 7737"] You need to have a discussion with your group about what kind of game of D&D they want to play. How hard do they want it to be? How random? How lethal? How dark? How funny? How "game"-y? Should it be over-the-top with indestructible heroes who respawn time and again? Or do the heroes respawn but it's because they are trapped in an endless cycle of pain and futility? Is the respawn part of the humor? Or is the respawn not funny at all, but instead deadly serious? Is the respawn given some kind of fictional justification (e.g. guardian angel; [I]clone [/I]spells) Or is the respawn simply part of the game that requires no justification? (e.g. there are respawn in Fourthcore adventures, but you're playing those to have fun and to accumulate points so respawn is simply, overtly a game element) [/QUOTE]
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D&D with checkpoints?!
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