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D&D with checkpoints?!
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<blockquote data-quote="Goonalan" data-source="post: 6044391" data-attributes="member: 16069"><p>Two things-</p><p></p><p>1) Exactly whast Defcon said above, the PCs are great and all but surely the story is the big thing. If they really don't want to roll up new guys then find a way- they're captured etc. Some others rescue them, the guardian angel- whatever.</p><p></p><p>2) What's so wrong with dying? I get when a player really likes their character and that, but like buying pets for kids it teaches them the fact that stuff dies. As a DM killing a few PCs every now and then is no biggie (and don't think me cruel, or that I would set out to do such a thing on purpose). Point of fact I'd try to save the PC. or at least give them a half-a-chance to get out, but when the dice speak, or they do something just plain dumb...</p><p></p><p>The heroes are the ones that survive, they're heroes because they survived.</p><p></p><p>Run your guys through a DCC RPG scenario, tell them they'll need 5 PCs each (each of which can be rolled up in less than five minutes)- don't bother with names, just give 'em numbers.</p><p></p><p>Sorry and all that but I think death is a big chunk of it.</p><p></p><p>Certainly without death (in a fighty fantasy style rpg) then I wouldn't play it, reward without risk... nah! That don't sound that exciting to me.</p><p></p><p>Different folks different strokes.</p></blockquote><p></p>
[QUOTE="Goonalan, post: 6044391, member: 16069"] Two things- 1) Exactly whast Defcon said above, the PCs are great and all but surely the story is the big thing. If they really don't want to roll up new guys then find a way- they're captured etc. Some others rescue them, the guardian angel- whatever. 2) What's so wrong with dying? I get when a player really likes their character and that, but like buying pets for kids it teaches them the fact that stuff dies. As a DM killing a few PCs every now and then is no biggie (and don't think me cruel, or that I would set out to do such a thing on purpose). Point of fact I'd try to save the PC. or at least give them a half-a-chance to get out, but when the dice speak, or they do something just plain dumb... The heroes are the ones that survive, they're heroes because they survived. Run your guys through a DCC RPG scenario, tell them they'll need 5 PCs each (each of which can be rolled up in less than five minutes)- don't bother with names, just give 'em numbers. Sorry and all that but I think death is a big chunk of it. Certainly without death (in a fighty fantasy style rpg) then I wouldn't play it, reward without risk... nah! That don't sound that exciting to me. Different folks different strokes. [/QUOTE]
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