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D&D with checkpoints?!
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<blockquote data-quote="pemerton" data-source="post: 6044728" data-attributes="member: 42582"><p>The last time I had a TPK (when the PCs were 3rd level) I asked the players who wanted a new PC, and who wanted to keep going with his/her existing PC.</p><p></p><p>At the start of the next session, the PCs whose players wanted to keep their PCs awoke in a goblin prison cell. In there also was a strange drow (a new PC). And they could smell the smell of roasting half elf (the PC whose player wanted to drop his half-elf fey warlock in favour of a drow chaos sorcerer - "Wolfren, you were too beautiful for this world - but what a way to go!").</p><p></p><p>I've never played with explicit "death flag" rules, but I generally run my game in this sort of fashion - threaten the quest, fail forward etc.</p><p></p><p><a href="http://www.adnd3egame.com/documents/E6Raising.pdf" target="_blank">Here is a link</a> to some death flag rules designed for 3E.</p><p></p><p>The main thing I would emphasise is that those who say the possibility of failure matters are right, at least for most D&D games. So if you are going to use fail forward or death flag style approaches to take death off the table, you need to make sure that there are other stakes in play, so that even though the PCs aren't dead it still matters that they lost rather than won the fight.</p></blockquote><p></p>
[QUOTE="pemerton, post: 6044728, member: 42582"] The last time I had a TPK (when the PCs were 3rd level) I asked the players who wanted a new PC, and who wanted to keep going with his/her existing PC. At the start of the next session, the PCs whose players wanted to keep their PCs awoke in a goblin prison cell. In there also was a strange drow (a new PC). And they could smell the smell of roasting half elf (the PC whose player wanted to drop his half-elf fey warlock in favour of a drow chaos sorcerer - "Wolfren, you were too beautiful for this world - but what a way to go!"). I've never played with explicit "death flag" rules, but I generally run my game in this sort of fashion - threaten the quest, fail forward etc. [url=http://www.adnd3egame.com/documents/E6Raising.pdf]Here is a link[/url] to some death flag rules designed for 3E. The main thing I would emphasise is that those who say the possibility of failure matters are right, at least for most D&D games. So if you are going to use fail forward or death flag style approaches to take death off the table, you need to make sure that there are other stakes in play, so that even though the PCs aren't dead it still matters that they lost rather than won the fight. [/QUOTE]
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