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D&D with checkpoints?!
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<blockquote data-quote="Mishihari Lord" data-source="post: 6045223" data-attributes="member: 128"><p>I would hate an RPG with restore points. They' can be good in video games so that you can progress and and don't have to redo a bunch of the content, i.e. so you can keep playing. With D&D you don't need a restore point to keep playing - roll up a new PC and they DM will have a new adventure next week.</p><p></p><p>One game that I thought did a "Get out of jail free" card pretty well was Shadowrun. You could buy a life assurance (not insurance) contract with DocWagon (?). If the transponder in your chest indicated a lethal wound they were there in a few minutes to get you with enough firepower to ensure that no one messed with their retrieval. They didn't take part in the fight, they just got their guy and went, and your PC was back in action shortly.</p><p></p><p>Other similar mechanics are D&D's Clone (not sure if that's the right name) and Paranoia's clones. The latter was a silly mechanic for a silly game, but it worked. Actual restore points point in D&D seem similarly silly to me, but if it works for you, why not?</p></blockquote><p></p>
[QUOTE="Mishihari Lord, post: 6045223, member: 128"] I would hate an RPG with restore points. They' can be good in video games so that you can progress and and don't have to redo a bunch of the content, i.e. so you can keep playing. With D&D you don't need a restore point to keep playing - roll up a new PC and they DM will have a new adventure next week. One game that I thought did a "Get out of jail free" card pretty well was Shadowrun. You could buy a life assurance (not insurance) contract with DocWagon (?). If the transponder in your chest indicated a lethal wound they were there in a few minutes to get you with enough firepower to ensure that no one messed with their retrieval. They didn't take part in the fight, they just got their guy and went, and your PC was back in action shortly. Other similar mechanics are D&D's Clone (not sure if that's the right name) and Paranoia's clones. The latter was a silly mechanic for a silly game, but it worked. Actual restore points point in D&D seem similarly silly to me, but if it works for you, why not? [/QUOTE]
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D&D with checkpoints?!
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