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D&D with no Armour: could it work?
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<blockquote data-quote="Ace" data-source="post: 1608081" data-attributes="member: 944"><p>If you want to do away with armor you will need an AC bonus system roughly equal to the amount of AC including magic bonus --</p><p></p><p>D&D is built on a set of core assumptions x gold + x magic + x capabilities to face y challenge -- basically the design is a mix of tactical resouce managment and roleplaying -- not everyone plays it that way of course but that is the design intent </p><p></p><p>You can adjust things easily enough but if it is done improperly it will mess up the game big time </p><p></p><p>An example </p><p></p><p> A troll is Cr 5 meaning it is a suitable encounter for a part of 4 5th level charcters with the standard stat array and magic items alotment </p><p></p><p>here are the old stats</p><p></p><p>Large Giant</p><p>Hit Dice: 6d8+36 (63 hp)</p><p>Initiative: +2 (Dex)</p><p>Speed: 30 ft.</p><p>AC: 18 (-1 size, +2 Dex, +7 natural)</p><p>Attacks: 2 claws +9 melee, bite +4 melee</p><p>Damage: Claw 1d6+6, bite 1d6+3</p><p>Face/Reach: 5 ft. by 5 ft./10 ft.</p><p>Special Attacks: Rend 2d6+9</p><p>Special Qualities: Regeneration 5, scent, darkvision 90 ft.</p><p>Saves: Fort +11, Ref +4, Will +3</p><p>Abilities: Str 23, Dex 14, Con 23, Int 6, Wis 9, Cha 6</p><p>Skills: Listen +5, Spot +5</p><p>Feats: Alertness, Iron Will</p><p>Climate/Terrain: Any land, aquatic, and underground</p><p>Organization: Solitary or gang (2-4)</p><p>Challenge Rating: 5</p><p>Treasure: Standard</p><p>Alignment: Always chaotic evil</p><p>Advancement: By character class</p><p>Trolls speak Giant.</p><p></p><p></p><p>Now imagine if your PC's had no armor </p><p></p><p>Ingnoring the surprise round </p><p></p><p>5 rounds with the fighter, Rogue, Wizard and Cleric with initiative </p><p></p><p>stat blocked dropped </p><p></p><p>fighter (saving 5pts To Hit for AC) 2 hits at 12 each 14 points to the troll </p><p></p><p>Rogue 3 hits, 2 flanks 29 points with rapier </p><p></p><p>Cleric 2 heals, 1 buff , 1 smack down for 6 points </p><p></p><p>wizard Buff Buff mag Mis, lightning bolt burn hands call it 30 points </p><p></p><p></p><p>Troll: all out 3 claw hits, 3 bites and 1 rend --for 60 points (he got medoicre rolls) -- </p><p></p><p>results 1 dead troll 1 dead rogue and 1 dead wizard </p><p></p><p>This is of course a gross simplification but the lack of armor can turn what is a simple attrition match (rough 25% of resources used) to a potential 50% player kill </p><p></p><p></p><p>However as long as AC amount at each level matches what would occur under normal rules and the powers that can be built into armor are available to the PCs' the system wil work fine</p></blockquote><p></p>
[QUOTE="Ace, post: 1608081, member: 944"] If you want to do away with armor you will need an AC bonus system roughly equal to the amount of AC including magic bonus -- D&D is built on a set of core assumptions x gold + x magic + x capabilities to face y challenge -- basically the design is a mix of tactical resouce managment and roleplaying -- not everyone plays it that way of course but that is the design intent You can adjust things easily enough but if it is done improperly it will mess up the game big time An example A troll is Cr 5 meaning it is a suitable encounter for a part of 4 5th level charcters with the standard stat array and magic items alotment here are the old stats Large Giant Hit Dice: 6d8+36 (63 hp) Initiative: +2 (Dex) Speed: 30 ft. AC: 18 (-1 size, +2 Dex, +7 natural) Attacks: 2 claws +9 melee, bite +4 melee Damage: Claw 1d6+6, bite 1d6+3 Face/Reach: 5 ft. by 5 ft./10 ft. Special Attacks: Rend 2d6+9 Special Qualities: Regeneration 5, scent, darkvision 90 ft. Saves: Fort +11, Ref +4, Will +3 Abilities: Str 23, Dex 14, Con 23, Int 6, Wis 9, Cha 6 Skills: Listen +5, Spot +5 Feats: Alertness, Iron Will Climate/Terrain: Any land, aquatic, and underground Organization: Solitary or gang (2-4) Challenge Rating: 5 Treasure: Standard Alignment: Always chaotic evil Advancement: By character class Trolls speak Giant. Now imagine if your PC's had no armor Ingnoring the surprise round 5 rounds with the fighter, Rogue, Wizard and Cleric with initiative stat blocked dropped fighter (saving 5pts To Hit for AC) 2 hits at 12 each 14 points to the troll Rogue 3 hits, 2 flanks 29 points with rapier Cleric 2 heals, 1 buff , 1 smack down for 6 points wizard Buff Buff mag Mis, lightning bolt burn hands call it 30 points Troll: all out 3 claw hits, 3 bites and 1 rend --for 60 points (he got medoicre rolls) -- results 1 dead troll 1 dead rogue and 1 dead wizard This is of course a gross simplification but the lack of armor can turn what is a simple attrition match (rough 25% of resources used) to a potential 50% player kill However as long as AC amount at each level matches what would occur under normal rules and the powers that can be built into armor are available to the PCs' the system wil work fine [/QUOTE]
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