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D&D with no Healing Magic! Would it work?
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<blockquote data-quote="Sir Whiskers" data-source="post: 1602791" data-attributes="member: 6941"><p>A few thoughts:</p><p></p><p>1. The more deadly combat is, the more a system encourages players to avoid it. With absolutely no healing magic, successful players will always use combat as a last resort. There's simply too much risk involved - too many things can go wrong in a battle which can't be fixed quickly. If this is what your players want, fine. If your players want to play "old style" - don't even think of it.</p><p></p><p>2. While hit points are a considerable abstraction, if you take away healing magic without converting the hit point system to something else (WP/VP, for instance), then you end up with some pretty unrealistic situations. Consider: two swordsmen square off. Both are fairly skilled. They fight for several seconds, then one gets under the other's guard and deals a crippling blow. In real life, the victor is unlikely to be seriously injured. In D&D, however, the same fight is liable to result in both fighters taking a lot of hit point damage - the one who lost just took more.</p><p></p><p>3. More recordkeeping. It's more likely you'll have to track character hit points between sessions, since not every session will end with several days of rest available. In addition, you'll have to track them for all the npc's the party wounded, but didn't kill (assuming the party is smart and uses hit-and-run tactics). </p><p></p><p>4. Reduces utility of high hit points. Sure it's nice to survive combat because the barbarian has tons of hit points. But it's not a lot of fun (or very heroic) to sit around afterwards for days and days while the barbarian heals.</p><p></p><p>If you're serious about this, I suggest running a one-shot adventure to see how your players like it. Personally I wouldn't want to be in a D&D campaign like this - the whole D&D system assumes healing is available and it tends to break down if it's banned completely. If I do want to play a campaign with this kind of feel, I'll use another system better suited to it.</p></blockquote><p></p>
[QUOTE="Sir Whiskers, post: 1602791, member: 6941"] A few thoughts: 1. The more deadly combat is, the more a system encourages players to avoid it. With absolutely no healing magic, successful players will always use combat as a last resort. There's simply too much risk involved - too many things can go wrong in a battle which can't be fixed quickly. If this is what your players want, fine. If your players want to play "old style" - don't even think of it. 2. While hit points are a considerable abstraction, if you take away healing magic without converting the hit point system to something else (WP/VP, for instance), then you end up with some pretty unrealistic situations. Consider: two swordsmen square off. Both are fairly skilled. They fight for several seconds, then one gets under the other's guard and deals a crippling blow. In real life, the victor is unlikely to be seriously injured. In D&D, however, the same fight is liable to result in both fighters taking a lot of hit point damage - the one who lost just took more. 3. More recordkeeping. It's more likely you'll have to track character hit points between sessions, since not every session will end with several days of rest available. In addition, you'll have to track them for all the npc's the party wounded, but didn't kill (assuming the party is smart and uses hit-and-run tactics). 4. Reduces utility of high hit points. Sure it's nice to survive combat because the barbarian has tons of hit points. But it's not a lot of fun (or very heroic) to sit around afterwards for days and days while the barbarian heals. If you're serious about this, I suggest running a one-shot adventure to see how your players like it. Personally I wouldn't want to be in a D&D campaign like this - the whole D&D system assumes healing is available and it tends to break down if it's banned completely. If I do want to play a campaign with this kind of feel, I'll use another system better suited to it. [/QUOTE]
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D&D with no Healing Magic! Would it work?
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