Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Community
General Tabletop Discussion
*TTRPGs General
D&D with no Healing Magic! Would it work?
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Arkhandus" data-source="post: 1603737" data-attributes="member: 13966"><p>**IMPORTANT**</p><p> </p><p>If you remove divine magic and also whatever healing spells Bards have, your players will be annihilated as soon as they run across a mummy, lycanthrope, vampire, wight, lamia, or anything else that inflicts magical poisons/diseases, potent mundane poisons/diseases, permanent ability damage, ability drain, level drain, negative levels, energy drain, or the like. Also, remember that the Challenge Rating of such creatures is based on the assumption that the party has a cleric of similar level, thus assuming the party can mitigate these nasty effects to at least a small extent.</p><p> </p><p>In fact, without any means of easily preventing or quickly negating any such effects, the world is likely to have already been overrun by such creatures because no one can stop them. Everyone who tries is just that much weaker against the next such creature, and the problem compounds over time. So keep in mind that you need to remove all such creatures from your campaign, or include some non-divine means of negating/preventing such conditions/effects easily and without absurd amounts of spending.</p><p> </p><p>Also, remember that relying entirely on natural healing will not bode well for an adventuring party going through a dungeon environment, where they might not be able to rest for days or weeks at a time to recover naturally. You might allow the Heal skill to restore a small amount of hit points, though, to speed things up just a bit.</p></blockquote><p></p>
[QUOTE="Arkhandus, post: 1603737, member: 13966"] **IMPORTANT** If you remove divine magic and also whatever healing spells Bards have, your players will be annihilated as soon as they run across a mummy, lycanthrope, vampire, wight, lamia, or anything else that inflicts magical poisons/diseases, potent mundane poisons/diseases, permanent ability damage, ability drain, level drain, negative levels, energy drain, or the like. Also, remember that the Challenge Rating of such creatures is based on the assumption that the party has a cleric of similar level, thus assuming the party can mitigate these nasty effects to at least a small extent. In fact, without any means of easily preventing or quickly negating any such effects, the world is likely to have already been overrun by such creatures because no one can stop them. Everyone who tries is just that much weaker against the next such creature, and the problem compounds over time. So keep in mind that you need to remove all such creatures from your campaign, or include some non-divine means of negating/preventing such conditions/effects easily and without absurd amounts of spending. Also, remember that relying entirely on natural healing will not bode well for an adventuring party going through a dungeon environment, where they might not be able to rest for days or weeks at a time to recover naturally. You might allow the Heal skill to restore a small amount of hit points, though, to speed things up just a bit. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*TTRPGs General
D&D with no Healing Magic! Would it work?
Top