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*TTRPGs General
D&D with no Healing Magic! Would it work?
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<blockquote data-quote="Pbartender" data-source="post: 1603783" data-attributes="member: 7533"><p>I'd also recommend S&B. Here are the basics...</p><p></p><p>S&B has healing magic, but magic in general is severely limited. Hit points are still hitpoints, but you recover them by the <em>minute</em>, instead of by the hour or day. Rate of recovery is based on your hit-dice type, level, and Con modifier, so characters with more hitpoints tend to heal faster than those with fewer (so that everyone is fully healed at approximately the same time). After hit points reach 0, characters take Con damage, and must make Fort saves to stay conscious. A 0 Con, you die. Con damage heals as usual... 1 point per day.</p><p></p><p>There are other bits like Afflictions (perment wounds possibly gained from Con damage that may give various bonuses or penalties), Rolling the Bones (a sort of 'action dice' type mechanic) and Lives (a dramatic means of avoiding certain death to make up for the lack of Resurrections and Reincarnations). They can be incorporated into the game, but are a little more specific to the setting and may remove some of the 'D&D' feel.</p></blockquote><p></p>
[QUOTE="Pbartender, post: 1603783, member: 7533"] I'd also recommend S&B. Here are the basics... S&B has healing magic, but magic in general is severely limited. Hit points are still hitpoints, but you recover them by the [I]minute[/I], instead of by the hour or day. Rate of recovery is based on your hit-dice type, level, and Con modifier, so characters with more hitpoints tend to heal faster than those with fewer (so that everyone is fully healed at approximately the same time). After hit points reach 0, characters take Con damage, and must make Fort saves to stay conscious. A 0 Con, you die. Con damage heals as usual... 1 point per day. There are other bits like Afflictions (perment wounds possibly gained from Con damage that may give various bonuses or penalties), Rolling the Bones (a sort of 'action dice' type mechanic) and Lives (a dramatic means of avoiding certain death to make up for the lack of Resurrections and Reincarnations). They can be incorporated into the game, but are a little more specific to the setting and may remove some of the 'D&D' feel. [/QUOTE]
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D&D with no Healing Magic! Would it work?
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