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D&D with Pharaonic Pantheon from D&Dg
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<blockquote data-quote="Klaus" data-source="post: 2773075" data-attributes="member: 607"><p>The Heat thing would only come into play if we stick to a fantastic Northern Africa, which is quite limiting.</p><p></p><p>Back in 2e I had an inkling of a campaign setting called Jera, where, to prevent a cataclysm, the world's greatest magicians performed a spell that prevented the world from spinning (don't ask). So half of the world was in perpetual night (and artic temperatures, while the other was in endless day (lots of deserts and volcanic activity). Where the two meet, a ring of tropical rainforest circles the world, in perpetual twilight (brighter near the day side, darker near the night side, with some temperate/arid vegetation accounting for the transition). The entire civilization had to move underground, and the gods were the Pharaonic Pantheon.</p></blockquote><p></p>
[QUOTE="Klaus, post: 2773075, member: 607"] The Heat thing would only come into play if we stick to a fantastic Northern Africa, which is quite limiting. Back in 2e I had an inkling of a campaign setting called Jera, where, to prevent a cataclysm, the world's greatest magicians performed a spell that prevented the world from spinning (don't ask). So half of the world was in perpetual night (and artic temperatures, while the other was in endless day (lots of deserts and volcanic activity). Where the two meet, a ring of tropical rainforest circles the world, in perpetual twilight (brighter near the day side, darker near the night side, with some temperate/arid vegetation accounting for the transition). The entire civilization had to move underground, and the gods were the Pharaonic Pantheon. [/QUOTE]
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D&D with Pharaonic Pantheon from D&Dg
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