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'D&D' with True20 -- thoughts?
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<blockquote data-quote="TableSage" data-source="post: 3115166" data-attributes="member: 45179"><p>One thing that I have learned while running an Age of Worms True20 game is that Wisdom for a spellcasting attribute is kinda wrong. It adds to both the DC of spells <em>and</em> it gives a bonus to the spell fatigue checks. If I could change things I would limit spellcasters to picking either Intelligence or Charisma.</p><p>But if you divide the spells into divine versus arcane this might not be as much of an issue for you. I can't really change that oversight since the game has been running for close to a year now. Ah, well.</p><p></p><p>Discarding the wealth system *cheers*.</p><p></p><p>Most of the combat encounters I run have a handful of minions and then a boss or two that use full health. For the BBEG use full Conviction for its level.</p><p></p><p>My players and I have noticed that Conviction is almost the equivalent to hit points. I also reduced the movement penalties for using Extra Effort in an attempt to get the players to use it more often and not rely on Conviction so much. It didn't work, but the monsters use it to good effect.</p></blockquote><p></p>
[QUOTE="TableSage, post: 3115166, member: 45179"] One thing that I have learned while running an Age of Worms True20 game is that Wisdom for a spellcasting attribute is kinda wrong. It adds to both the DC of spells [I]and[/I] it gives a bonus to the spell fatigue checks. If I could change things I would limit spellcasters to picking either Intelligence or Charisma. But if you divide the spells into divine versus arcane this might not be as much of an issue for you. I can't really change that oversight since the game has been running for close to a year now. Ah, well. Discarding the wealth system *cheers*. Most of the combat encounters I run have a handful of minions and then a boss or two that use full health. For the BBEG use full Conviction for its level. My players and I have noticed that Conviction is almost the equivalent to hit points. I also reduced the movement penalties for using Extra Effort in an attempt to get the players to use it more often and not rely on Conviction so much. It didn't work, but the monsters use it to good effect. [/QUOTE]
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