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'D&D' with True20 -- thoughts?
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<blockquote data-quote="Akrasia" data-source="post: 3121469" data-attributes="member: 23012"><p>I have some sympathy with this view. </p><p></p><p>In past games, I've often relied on simple role-playing rather than 'social skills' like diplomacy, etc. (i.e. skills where charisma is the modifier), although I've tried to take into account the PCs' skills and charisma as much as possible. I suppose if one actually rolls for diplomacy checks, etc., on a regular basis there might be some reason for keeping charisma (although not necessarily a high one -- it seems that a low CHA can quickly be overcome through the expenditure of skill points, which are provided with high INT, i.e., if you have an INT 16 and a CHA 8, you can easily spend the necessary skill points to boost your diplomacy, etc., to overcome your low CHA).</p><p></p><p>I think that I'd prefer simply eliminating charisma, and adding feats that PCs can choose if they want to be especially 'charismatic' (i.e. feats for significantly 'above average' personal magnetism, forceful personality, charm and comelinrss, etc.). However, i certainly don't feel strongly enough about this to rework True20 in such a manner. For the time being, I think I'll just keep CHA as is with respect to skills, and as a bonus to Conviction.</p></blockquote><p></p>
[QUOTE="Akrasia, post: 3121469, member: 23012"] I have some sympathy with this view. In past games, I've often relied on simple role-playing rather than 'social skills' like diplomacy, etc. (i.e. skills where charisma is the modifier), although I've tried to take into account the PCs' skills and charisma as much as possible. I suppose if one actually rolls for diplomacy checks, etc., on a regular basis there might be some reason for keeping charisma (although not necessarily a high one -- it seems that a low CHA can quickly be overcome through the expenditure of skill points, which are provided with high INT, i.e., if you have an INT 16 and a CHA 8, you can easily spend the necessary skill points to boost your diplomacy, etc., to overcome your low CHA). I think that I'd prefer simply eliminating charisma, and adding feats that PCs can choose if they want to be especially 'charismatic' (i.e. feats for significantly 'above average' personal magnetism, forceful personality, charm and comelinrss, etc.). However, i certainly don't feel strongly enough about this to rework True20 in such a manner. For the time being, I think I'll just keep CHA as is with respect to skills, and as a bonus to Conviction. [/QUOTE]
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