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D&D Without Adding House-Rules/Home-brew
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<blockquote data-quote="MNblockhead" data-source="post: 8765361" data-attributes="member: 6796661"><p>Sure. I would be happy playing with only what is in the PHB, DMG, and MM; even without any variants like feats allowed; and even not allowing creation of monsters and magic items per DMG rules. I could still have a lot of fun both as a GM and player. Sometimes it can be fun to stick to tight constraints. I believe I could still make interesting stories and challenges with those constraints. </p><p></p><p>In practice, I use a lot of home brew mechanics in my current campaign. But I see that more as a different way to play and have fun, not a better way.</p></blockquote><p></p>
[QUOTE="MNblockhead, post: 8765361, member: 6796661"] Sure. I would be happy playing with only what is in the PHB, DMG, and MM; even without any variants like feats allowed; and even not allowing creation of monsters and magic items per DMG rules. I could still have a lot of fun both as a GM and player. Sometimes it can be fun to stick to tight constraints. I believe I could still make interesting stories and challenges with those constraints. In practice, I use a lot of home brew mechanics in my current campaign. But I see that more as a different way to play and have fun, not a better way. [/QUOTE]
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