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<blockquote data-quote="Umbran" data-source="post: 8765573" data-attributes="member: 177"><p>Right, in the context of them having handed you the solution that is on par with the "rule", but apparently ignoring it?</p><p></p><p></p><p></p><p>Interesting space to wiggle there - "too far below". Nothing hard that you can be held to in that.</p><p></p><p></p><p></p><p>Well, the party is supposed to be challenged, right? There's folks around here that seem to think having a threat of TPK every session is just about right.</p><p></p><p>As has already been noted - WotC violates this guideline in its own adventures quite frequently. I'm running <em>Wild Beyond the Witchlight</em>, and the section we are going through has an explicit 8 hour span in which there's no real combat encounter to speak of! Zero is about as far below six as we can go, isn't it? Shouldn't my game be doomed? </p><p></p><p>The characters could start a fight if they really wanted, I suppose, and they could nova in that. But that wouldn't get them what they wanted. </p><p></p><p>The guideline is a somewhat trustable way to get one kind of tactical combat game experience out of the rules. It isn't the only way to get that experience, and there are other experiences available.</p></blockquote><p></p>
[QUOTE="Umbran, post: 8765573, member: 177"] Right, in the context of them having handed you the solution that is on par with the "rule", but apparently ignoring it? Interesting space to wiggle there - "too far below". Nothing hard that you can be held to in that. Well, the party is supposed to be challenged, right? There's folks around here that seem to think having a threat of TPK every session is just about right. As has already been noted - WotC violates this guideline in its own adventures quite frequently. I'm running [I]Wild Beyond the Witchlight[/I], and the section we are going through has an explicit 8 hour span in which there's no real combat encounter to speak of! Zero is about as far below six as we can go, isn't it? Shouldn't my game be doomed? The characters could start a fight if they really wanted, I suppose, and they could nova in that. But that wouldn't get them what they wanted. The guideline is a somewhat trustable way to get one kind of tactical combat game experience out of the rules. It isn't the only way to get that experience, and there are other experiences available. [/QUOTE]
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