Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
*Dungeons & Dragons
D&D without Death. Is it possible? (+)
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="hawkeyefan" data-source="post: 8550274" data-attributes="member: 6785785"><p>I honestly think your rules here are opening things up for more deaths. Certainly, Rule 1 here introduces insta-kills which otherwise do not exist in 5e. And I expect that this will potentially happen quite a bit once you’re a few levels into the game. If my 4th level fighter has 5 HP left and then takes a hit for like 20 HP or so, he’s dead. That doesn’t seem unlikely to happen. In the rules as written, he’d be at 0 HP and making death saves….far less lethal take. </p><p></p><p>The second rule seems to only drag out the dying process by replacing Death Saves with a constant -1/round until the threshold is reached. So 6 to 15 rounds I suppose. I don’t think this one is all that problematic, I just don’t think it will accomplish a reduction in lethality.</p><p></p><p>The third rule leaves some questions open. What if I make my DC 15 Con save and remain conscious but at 0 HP. And then as I make my way toward the cleric, I get hit by an enemy…what happens? I assume that if I take HP significant enough to exceed my threshold, then the PC dies outright. But maybe that’s not what you intend? Also, requiring healing to exceed the threshold seems to make it very hard for low level characters (impossible for 1st level PCs, I think) to get back into the fight.</p><p></p><p>Honestly, I think these rules will make the game more lethal. Perhaps significantly so, unless I’ve misunderstood.</p><p></p><p>5E Is pretty forgiving on the lethality. I think if you wanted to reduce that even further, then simply remove the need for Death Saves entirely, or else increase the failures needed for a PC to die. Don’t introduce insta-kills at all. At 0 HP, a character is down and out of the fight, and very unlikely to be targeted by enemy attacks. You can apply the same thing to NPCs. They’re out of the fight at 0 HP. But unless the players specifically state they want to finish them off, you can assume they get up and slink away after the fight, or they can be imprisoned or what have you.</p></blockquote><p></p>
[QUOTE="hawkeyefan, post: 8550274, member: 6785785"] I honestly think your rules here are opening things up for more deaths. Certainly, Rule 1 here introduces insta-kills which otherwise do not exist in 5e. And I expect that this will potentially happen quite a bit once you’re a few levels into the game. If my 4th level fighter has 5 HP left and then takes a hit for like 20 HP or so, he’s dead. That doesn’t seem unlikely to happen. In the rules as written, he’d be at 0 HP and making death saves….far less lethal take. The second rule seems to only drag out the dying process by replacing Death Saves with a constant -1/round until the threshold is reached. So 6 to 15 rounds I suppose. I don’t think this one is all that problematic, I just don’t think it will accomplish a reduction in lethality. The third rule leaves some questions open. What if I make my DC 15 Con save and remain conscious but at 0 HP. And then as I make my way toward the cleric, I get hit by an enemy…what happens? I assume that if I take HP significant enough to exceed my threshold, then the PC dies outright. But maybe that’s not what you intend? Also, requiring healing to exceed the threshold seems to make it very hard for low level characters (impossible for 1st level PCs, I think) to get back into the fight. Honestly, I think these rules will make the game more lethal. Perhaps significantly so, unless I’ve misunderstood. 5E Is pretty forgiving on the lethality. I think if you wanted to reduce that even further, then simply remove the need for Death Saves entirely, or else increase the failures needed for a PC to die. Don’t introduce insta-kills at all. At 0 HP, a character is down and out of the fight, and very unlikely to be targeted by enemy attacks. You can apply the same thing to NPCs. They’re out of the fight at 0 HP. But unless the players specifically state they want to finish them off, you can assume they get up and slink away after the fight, or they can be imprisoned or what have you. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Dungeons & Dragons
D&D without Death. Is it possible? (+)
Top