Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
*Dungeons & Dragons
D&D without Death. Is it possible? (+)
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Laurefindel" data-source="post: 8550433" data-attributes="member: 67296"><p>Ah, I didn’t get your intentions right at first then. Like [USER=6785785]@hawkeyefan[/USER] said, I think your house rule increase lethality by quite a bit, which may incite PC to be a lot more careful and therefore result in less deaths…</p><p></p><p>this reminds me of 3rd edition where you’re better of at -1 than at 1 hp, because you’re still up (I.e. still a threat) and the next hit has a high probability of being an insta-kill. My experience is that these rules do not incite prudence because flight is an invitation to be hit again (unless the PC are in superior numbers). More often than not, your best chance of survival is trying to deal as much damage/status effect as possible, so players went double or nothing in 95% of cases.</p><p></p><p>rules that allow PC to fight/act at 0hp also result in more frequent PC deaths, again because double or nothing usually provides the best return (or at least appear to). The main attraction of these rules is to keep players involved in the game longer and increase player’s responsibilities and self-accountability.</p><p></p><p>don’t get me wrong, I love games where «death is very likely; be forewarned and play accordingly!». But from your OP I thought you meant the opposite.</p></blockquote><p></p>
[QUOTE="Laurefindel, post: 8550433, member: 67296"] Ah, I didn’t get your intentions right at first then. Like [USER=6785785]@hawkeyefan[/USER] said, I think your house rule increase lethality by quite a bit, which may incite PC to be a lot more careful and therefore result in less deaths… this reminds me of 3rd edition where you’re better of at -1 than at 1 hp, because you’re still up (I.e. still a threat) and the next hit has a high probability of being an insta-kill. My experience is that these rules do not incite prudence because flight is an invitation to be hit again (unless the PC are in superior numbers). More often than not, your best chance of survival is trying to deal as much damage/status effect as possible, so players went double or nothing in 95% of cases. rules that allow PC to fight/act at 0hp also result in more frequent PC deaths, again because double or nothing usually provides the best return (or at least appear to). The main attraction of these rules is to keep players involved in the game longer and increase player’s responsibilities and self-accountability. don’t get me wrong, I love games where «death is very likely; be forewarned and play accordingly!». But from your OP I thought you meant the opposite. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Dungeons & Dragons
D&D without Death. Is it possible? (+)
Top