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<blockquote data-quote="jdrakeh" data-source="post: 3992880" data-attributes="member: 13892"><p>I want to run a PbP and, as it happens, D&D isn't very well suited to the medium because rolling dice isn't very well suited to the medium. Yes, they have online dice rollers, but takign the time to roll dice for PbP turns is still a PITA. What I'm looking at doing is hacking the basic d20 resolution mechanic to facilitate a number comparison scheme. </p><p></p><p>Basically, I want to replace the default "roll 1d20' with static numerical values in the vein of Take 10 and Take 20. The actual number comparison will remain unchanged from basic D&D. I <em>think</em> that tying base numerical values to duress as follows may work well, as this is already an established convention of Take 10 and Take 20: </p><p></p><ul> <li data-xf-list-type="ul">Character is under extreme duress = Base Action Value of 5</li> <li data-xf-list-type="ul">Character is under minor duress = Base Action Value of 10</li> <li data-xf-list-type="ul">Character is under no duress = Base Action Value of 20</li> </ul><p></p><p>Naturally, all situational modifiers in the D&D RAW will further apply to these Base Action Values, as they normally would. The point is to get rid of the dice while retaining as many of the other rules as possible (because I still want it to feel considerably D&D, of course). </p><p></p><p>Where dice and damage (or healing) are concerned, I'm thinking that I might default to a midian score for such values with criticals in combat being scored when a character's Action Value exceeds a certain threshold (the details of which I haven't quite looked at yet). </p><p></p><p>Finally, I plan to combine with a kind of dramatic editing mechanic inspired by the Code of Unaris RPG, in which players can actually edit typed text to change the story/adventure as it is told. That said, I'm tempted to limit the number of 'hacks' that a character can make per <em>adventure</em> rather than per session (since sessions don't really exist in PbP). </p><p></p><p>More to come. . .</p></blockquote><p></p>
[QUOTE="jdrakeh, post: 3992880, member: 13892"] I want to run a PbP and, as it happens, D&D isn't very well suited to the medium because rolling dice isn't very well suited to the medium. Yes, they have online dice rollers, but takign the time to roll dice for PbP turns is still a PITA. What I'm looking at doing is hacking the basic d20 resolution mechanic to facilitate a number comparison scheme. Basically, I want to replace the default "roll 1d20' with static numerical values in the vein of Take 10 and Take 20. The actual number comparison will remain unchanged from basic D&D. I [i]think[/i] that tying base numerical values to duress as follows may work well, as this is already an established convention of Take 10 and Take 20: [list][*]Character is under extreme duress = Base Action Value of 5 [*]Character is under minor duress = Base Action Value of 10 [*]Character is under no duress = Base Action Value of 20[/list] Naturally, all situational modifiers in the D&D RAW will further apply to these Base Action Values, as they normally would. The point is to get rid of the dice while retaining as many of the other rules as possible (because I still want it to feel considerably D&D, of course). Where dice and damage (or healing) are concerned, I'm thinking that I might default to a midian score for such values with criticals in combat being scored when a character's Action Value exceeds a certain threshold (the details of which I haven't quite looked at yet). Finally, I plan to combine with a kind of dramatic editing mechanic inspired by the Code of Unaris RPG, in which players can actually edit typed text to change the story/adventure as it is told. That said, I'm tempted to limit the number of 'hacks' that a character can make per [i]adventure[/i] rather than per session (since sessions don't really exist in PbP). More to come. . . [/QUOTE]
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