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<blockquote data-quote="jdrakeh" data-source="post: 3998168" data-attributes="member: 13892"><p>More risk =/= bad for most of the roleplayers that I know locally. </p><p></p><p>That said, the thing with HP expenditure is that it further changes the focus of the game from "killing things and taking stuff" to well-reasoned combat by virtue of forcing characters to actually risk their lives when they enter combat (let's be fair -- combat isn't much of a risk in D&D 3x, as written). </p><p></p><p>Likewise, this increased risk adds a new tactical element to the game by begging the question "When is a full frontal assault not the best solution to a problem?" (a question that I sure wish D&D asked more often in and of itself). I am, however, considering the 2:1 ratio with max HP awarded at each level. </p><p></p><p></p><p></p><p>Honestly, if I go the route of dicing games, it would make much more sense to simpy stick to a system that is designed for intuitive, quick, online play out of the box -- and D&D 3x isn't. See below: </p><p></p><p></p><p></p><p>If you <em>need</em> a spreadsheet to track dice rolls (or initiative, etc), I not so humbly suggest that you're playing a game far too complex to be intuitive during online play. <em>Needing</em> to create a spreadsheet is huge red flag for 'impracticality' in my book. Sure, I <em>could</em> use such a system, but why would I? </p><p></p><p>There are literally dozens of dice-based games (RPGs and otherwise) that can be played online without the need for a spreadsheet (or <em>any</em> software, for that matter). If I end up going with a dice-based system, it will be one of these because that's the most practical solution on the front in question. </p><p></p><p></p><p></p><p>No -- having to compile a spreadsheet and use or alter other custom software apps to track game elements is more work for me <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f609.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=";)" title="Wink ;)" data-smilie="2"data-shortname=";)" /></p></blockquote><p></p>
[QUOTE="jdrakeh, post: 3998168, member: 13892"] More risk =/= bad for most of the roleplayers that I know locally. That said, the thing with HP expenditure is that it further changes the focus of the game from "killing things and taking stuff" to well-reasoned combat by virtue of forcing characters to actually risk their lives when they enter combat (let's be fair -- combat isn't much of a risk in D&D 3x, as written). Likewise, this increased risk adds a new tactical element to the game by begging the question "When is a full frontal assault not the best solution to a problem?" (a question that I sure wish D&D asked more often in and of itself). I am, however, considering the 2:1 ratio with max HP awarded at each level. Honestly, if I go the route of dicing games, it would make much more sense to simpy stick to a system that is designed for intuitive, quick, online play out of the box -- and D&D 3x isn't. See below: If you [i]need[/i] a spreadsheet to track dice rolls (or initiative, etc), I not so humbly suggest that you're playing a game far too complex to be intuitive during online play. [i]Needing[/i] to create a spreadsheet is huge red flag for 'impracticality' in my book. Sure, I [i]could[/i] use such a system, but why would I? There are literally dozens of dice-based games (RPGs and otherwise) that can be played online without the need for a spreadsheet (or [i]any[/i] software, for that matter). If I end up going with a dice-based system, it will be one of these because that's the most practical solution on the front in question. No -- having to compile a spreadsheet and use or alter other custom software apps to track game elements is more work for me ;) [/QUOTE]
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