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D&D without healing surges
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<blockquote data-quote="AbdulAlhazred" data-source="post: 4732073" data-attributes="member: 82106"><p>Now, I kind of like that sort of thinking. It could have some problems with cost/benefit of various healing surge cost actions, but it doesn't seem insurmountable. It surely cures the "super healing party" syndrome. And at the same time it also cures the 15 minute adventuring day. Now you can add a "Long Rest", which lasts say a week in which the PCs really recuperate fully and get back their HS. It feels a bit more realistic than the "go to bed at night and wake up all fine and dandy" extended rest. Plus it really clearly puts the party out of the action for a significant amount of game time. One might risk camping overnight in dangerous country, but probably not for a week.</p><p></p><p>And of course in the inevitable, rare, case where the party really does need to be all better again and can't afford a week's rest, you can THEN either fiat in a one-time refresh, or make the PCs do a little side quest to find the font of healing or whatever (all the while low on resources, so even some normally wimpy encounters get interesting)! </p><p></p><p>I like these kinds of "turn the problem around backwards" kind of solutions. Very clever.</p></blockquote><p></p>
[QUOTE="AbdulAlhazred, post: 4732073, member: 82106"] Now, I kind of like that sort of thinking. It could have some problems with cost/benefit of various healing surge cost actions, but it doesn't seem insurmountable. It surely cures the "super healing party" syndrome. And at the same time it also cures the 15 minute adventuring day. Now you can add a "Long Rest", which lasts say a week in which the PCs really recuperate fully and get back their HS. It feels a bit more realistic than the "go to bed at night and wake up all fine and dandy" extended rest. Plus it really clearly puts the party out of the action for a significant amount of game time. One might risk camping overnight in dangerous country, but probably not for a week. And of course in the inevitable, rare, case where the party really does need to be all better again and can't afford a week's rest, you can THEN either fiat in a one-time refresh, or make the PCs do a little side quest to find the font of healing or whatever (all the while low on resources, so even some normally wimpy encounters get interesting)! I like these kinds of "turn the problem around backwards" kind of solutions. Very clever. [/QUOTE]
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