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General Tabletop Discussion
*Pathfinder & Starfinder
D&D without healing surges
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<blockquote data-quote="CapnZapp" data-source="post: 4733016" data-attributes="member: 12731"><p>I'm fine with showboat combats.</p><p></p><p>I'm less fine with combats that are one degree harder - combats where one purpose is to see if the party will lose only one HS or if they need to use up two. </p><p></p><p>I can certainly live with no bothering to track that at all - our group doesn't game more than once a week tops, and so a string of "appropriate" combats, where really only the last one gets tense, is simply too time-consuming a campaign model for us.</p><p></p><p>Instead, we need (and want) to go straight to the beef. And there surges (and the powers that use them) get in the way, making it far too easy to heal up all the PCs that get attacked. </p><p></p><p>So it seems to make sense to simply scrap surges, if we can't use them for their intended purpose. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p></blockquote><p></p>
[QUOTE="CapnZapp, post: 4733016, member: 12731"] I'm fine with showboat combats. I'm less fine with combats that are one degree harder - combats where one purpose is to see if the party will lose only one HS or if they need to use up two. I can certainly live with no bothering to track that at all - our group doesn't game more than once a week tops, and so a string of "appropriate" combats, where really only the last one gets tense, is simply too time-consuming a campaign model for us. Instead, we need (and want) to go straight to the beef. And there surges (and the powers that use them) get in the way, making it far too easy to heal up all the PCs that get attacked. So it seems to make sense to simply scrap surges, if we can't use them for their intended purpose. :) [/QUOTE]
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D&D without healing surges
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