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D&D without resource management
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<blockquote data-quote="Tales and Chronicles" data-source="post: 8857797" data-attributes="member: 6871653"><p>I absolutely despise resource management, so yeah: </p><p></p><p>You could divide more spells into Rituals, for starter, making them at will but requiring time (and a skill check, maybe? ala 4e).</p><p></p><p>To cast a spell you make a flat Int/Wis/Cha check against a DC set like 10+ spell level, if you succeed you cast the spell, if not you cant try spell from that level until a short rest (long rest for 6th + level ?) </p><p></p><p>HD recuperation could a set amount per rest, like (average HD amount + con) x prof. </p><p></p><p>Rage could just be a Reckless attack stance, you have advantage on attacks + damage + various effect as long a you maintain the stance, but creatures have advantage against you. </p><p></p><p>Ki could be changed to stances that unlock special Bonus Actions for monks, once per turn. </p><p></p><p>HP could be changed to various Conditions, Wounded and Dying would be one of them. Like a goblin attack could Daze, Impair, Poison, Slow, Prone whatever instead of doing damage. When you are hit you make a CON check to avoid the damaging condition. A dragon breath could simply save-or-die.</p></blockquote><p></p>
[QUOTE="Tales and Chronicles, post: 8857797, member: 6871653"] I absolutely despise resource management, so yeah: You could divide more spells into Rituals, for starter, making them at will but requiring time (and a skill check, maybe? ala 4e). To cast a spell you make a flat Int/Wis/Cha check against a DC set like 10+ spell level, if you succeed you cast the spell, if not you cant try spell from that level until a short rest (long rest for 6th + level ?) HD recuperation could a set amount per rest, like (average HD amount + con) x prof. Rage could just be a Reckless attack stance, you have advantage on attacks + damage + various effect as long a you maintain the stance, but creatures have advantage against you. Ki could be changed to stances that unlock special Bonus Actions for monks, once per turn. HP could be changed to various Conditions, Wounded and Dying would be one of them. Like a goblin attack could Daze, Impair, Poison, Slow, Prone whatever instead of doing damage. When you are hit you make a CON check to avoid the damaging condition. A dragon breath could simply save-or-die. [/QUOTE]
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