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<blockquote data-quote="Celebrim" data-source="post: 8858211" data-attributes="member: 4937"><p>For the record, I actually consider the essential element of RPG to be role-play. </p><p></p><p>But that said, there are games that have role-play that I don't consider to be RPGs - for example, theater games or story-telling games or a child's game of "make-believe".</p><p></p><p>But I do think that it is interesting how what is essential to an RPG translates out of the tRPG experience into other formats. For example, I'm currently playing Star Wars: Fallen Order which has storytelling, a skill tree, and a somewhat open world with monsters to fight and puzzles to solve. But I wouldn't classify it in any fashion as an RPG, whereas if it had meaningful resource management, I mentally probably would characterize it as an RPG. And I don't think I'm alone in that, so there has to be something going on here.</p></blockquote><p></p>
[QUOTE="Celebrim, post: 8858211, member: 4937"] For the record, I actually consider the essential element of RPG to be role-play. But that said, there are games that have role-play that I don't consider to be RPGs - for example, theater games or story-telling games or a child's game of "make-believe". But I do think that it is interesting how what is essential to an RPG translates out of the tRPG experience into other formats. For example, I'm currently playing Star Wars: Fallen Order which has storytelling, a skill tree, and a somewhat open world with monsters to fight and puzzles to solve. But I wouldn't classify it in any fashion as an RPG, whereas if it had meaningful resource management, I mentally probably would characterize it as an RPG. And I don't think I'm alone in that, so there has to be something going on here. [/QUOTE]
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