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<blockquote data-quote="Malmuria" data-source="post: 8858223" data-attributes="member: 7030755"><p>I think we're talking about two different things: 1) inventory management of stuff like torches, arrows, etc, and 2) the per rest abilities. You can choose to bring 1 torch or 10 torches into the dungeon, so the calculation comes in preparing for the adventure, whereas with per rest abilities you only get a pre set amount, and the only way to control that is by resting, hence the 5 minute work day. </p><p></p><p>- Basic dnd (i.e. bx and becmi) has very few per rest abilities--mostly just spells. Even hp don't totally reset on a long rest. And resting mid-adventure is dangerous, and will cause you to use more of your limited torches and arrows. Most of a class features (finding secret doors, infravision, etc) is available at level 1. Everything else you get with leveling are static increases (to hp, saves, etc) and what would now be called "ribbon" abilities.</p><p></p><p>- Some OSR games, like Knave and Mausritter, handle spells by converting them to inventory. Like in Mausritter, a spell is a little tablet that you hold in your hand and has the possibility of being exhausted after you use it.</p><p></p><p>- Whitehack assigns a hp cost to spells. So spells don't have an inherent level, but they can have a minor or major effect depending on how many hp you use to cast them. Spellcasters heal a bit faster than other classes to balance this.</p></blockquote><p></p>
[QUOTE="Malmuria, post: 8858223, member: 7030755"] I think we're talking about two different things: 1) inventory management of stuff like torches, arrows, etc, and 2) the per rest abilities. You can choose to bring 1 torch or 10 torches into the dungeon, so the calculation comes in preparing for the adventure, whereas with per rest abilities you only get a pre set amount, and the only way to control that is by resting, hence the 5 minute work day. - Basic dnd (i.e. bx and becmi) has very few per rest abilities--mostly just spells. Even hp don't totally reset on a long rest. And resting mid-adventure is dangerous, and will cause you to use more of your limited torches and arrows. Most of a class features (finding secret doors, infravision, etc) is available at level 1. Everything else you get with leveling are static increases (to hp, saves, etc) and what would now be called "ribbon" abilities. - Some OSR games, like Knave and Mausritter, handle spells by converting them to inventory. Like in Mausritter, a spell is a little tablet that you hold in your hand and has the possibility of being exhausted after you use it. - Whitehack assigns a hp cost to spells. So spells don't have an inherent level, but they can have a minor or major effect depending on how many hp you use to cast them. Spellcasters heal a bit faster than other classes to balance this. [/QUOTE]
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