Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
*Dungeons & Dragons
D&D without resource management
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Voadam" data-source="post: 8858381" data-attributes="member: 2209"><p>Mostly I dislike daily resource management. It structurally shifts an emphasis to thinking about how many more combats you expect in a day, evaluating whether this is the climax fight, whether this is the only combat of the day, what the likelihood of an ambush at night is, etc. Fairly metagame considerations of adventure pacing and DMing style and adventure design, will the party stop when someone is out of dailies, etc.</p><p></p><p>I much prefer resource management that focuses on what power/ability do I use in this immediate situation.</p><p></p><p>4e essentials classes with a focus on at wills were great.</p><p></p><p>4e encounter powers were less resource management focused than 5e x/short rest. The structural incentives in encounter powers shift to use this every fight when you can instead of judge whether to save them up for emergencies or novaing.</p><p></p><p>3.5 had at will warlock casters.</p><p></p><p>3.5 had the Unearthed Arcana Recharge magic alternate casting system which shifted casters to considering which spell to use and the recharge opportunity costs versus the whole daily nova management consideration.</p><p></p><p>3.5 had the psionic focus mechanic and the psychic blade class for round to round management of powers instead of daily points management.</p><p></p><p>Skill roll based magic systems are out there as alternatives to daily slots in D&D. Some with risky consequences for failed rolls. Dungeon Crawl classics gives varying spell results depending on roll, including a lot of catastrophes.</p><p></p><p>I played in a 4e game where the houserule was you could trade in a top daily to make a lower level one an encounter, and an encounter could drop to a lower level at will encounter power. It worked great for our preferred game style.</p></blockquote><p></p>
[QUOTE="Voadam, post: 8858381, member: 2209"] Mostly I dislike daily resource management. It structurally shifts an emphasis to thinking about how many more combats you expect in a day, evaluating whether this is the climax fight, whether this is the only combat of the day, what the likelihood of an ambush at night is, etc. Fairly metagame considerations of adventure pacing and DMing style and adventure design, will the party stop when someone is out of dailies, etc. I much prefer resource management that focuses on what power/ability do I use in this immediate situation. 4e essentials classes with a focus on at wills were great. 4e encounter powers were less resource management focused than 5e x/short rest. The structural incentives in encounter powers shift to use this every fight when you can instead of judge whether to save them up for emergencies or novaing. 3.5 had at will warlock casters. 3.5 had the Unearthed Arcana Recharge magic alternate casting system which shifted casters to considering which spell to use and the recharge opportunity costs versus the whole daily nova management consideration. 3.5 had the psionic focus mechanic and the psychic blade class for round to round management of powers instead of daily points management. Skill roll based magic systems are out there as alternatives to daily slots in D&D. Some with risky consequences for failed rolls. Dungeon Crawl classics gives varying spell results depending on roll, including a lot of catastrophes. I played in a 4e game where the houserule was you could trade in a top daily to make a lower level one an encounter, and an encounter could drop to a lower level at will encounter power. It worked great for our preferred game style. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Dungeons & Dragons
D&D without resource management
Top