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D&D without Resource Management
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<blockquote data-quote="Minigiant" data-source="post: 9205425" data-attributes="member: 63508"><p>The druid who can wildshape unlimited times.</p><p>The barbarian who can rage every turn.</p><p>The paladin who can smite 5 times each combat.</p><p>The monk who starts every fight with full ki point.</p><p>The ranger who has hunter's mark on at all times.</p><p>The wizard how has half their level of slots restored after every combat.</p><p>Dragons who can breath attack every other turn.</p><p>Fiends who can out leash spells until one side does off.</p><p>Full hit points every fight.</p><p>Near unlimited potions.</p><p>Magic items with more charges than can be regularly used.</p><p></p><p>Some people and some tables already play D&D where the impact of resource management is reduced. Instead of metering out resources, they come to every combat, obstacle, trap, conversation, or puzzle will full or near full power and the DM just ups the difficulty or price of failure.</p><p></p><p>I got me wondering. How would D&D without resource management fair? I've listened to a few podcasts about D&D's history of resource management and some mentions the increase of action management and event management in more recent editions of D&D and D&D likes.</p><p></p><p>In the recent D&D playtests, there is a nudge to give every class major benefits from taking both long and short rests. And I've experienced that both players and DMs enjoy when their characters can do their thing in a nonthrowaway combat, social, or exploration encounter, So I wondered about the perception of this if D&D went full on this and let you do this all the time and shifted difficulty according. Would it be more fun? Would it take the spice out of the aspects that used resources</p></blockquote><p></p>
[QUOTE="Minigiant, post: 9205425, member: 63508"] The druid who can wildshape unlimited times. The barbarian who can rage every turn. The paladin who can smite 5 times each combat. The monk who starts every fight with full ki point. The ranger who has hunter's mark on at all times. The wizard how has half their level of slots restored after every combat. Dragons who can breath attack every other turn. Fiends who can out leash spells until one side does off. Full hit points every fight. Near unlimited potions. Magic items with more charges than can be regularly used. Some people and some tables already play D&D where the impact of resource management is reduced. Instead of metering out resources, they come to every combat, obstacle, trap, conversation, or puzzle will full or near full power and the DM just ups the difficulty or price of failure. I got me wondering. How would D&D without resource management fair? I've listened to a few podcasts about D&D's history of resource management and some mentions the increase of action management and event management in more recent editions of D&D and D&D likes. In the recent D&D playtests, there is a nudge to give every class major benefits from taking both long and short rests. And I've experienced that both players and DMs enjoy when their characters can do their thing in a nonthrowaway combat, social, or exploration encounter, So I wondered about the perception of this if D&D went full on this and let you do this all the time and shifted difficulty according. Would it be more fun? Would it take the spice out of the aspects that used resources [/QUOTE]
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